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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2021-09-12 20:23:05 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:35:59 +0200
commitf9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c (patch)
tree724e3b0a0030cc0abc67710dcf9c4a14be5724f0 /main
parent513ee857a938c466e0f7146f66db771b9c6e2024 (diff)
C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 6559b69f2e..740e3cc69d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2255,18 +2255,6 @@ bool Main::start() {
ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path.");
}
-#ifndef MODULE_MONO_ENABLED
- // Hack to define Mono-specific project settings even on non-Mono builds,
- // so that we don't lose their descriptions and default values in DocData.
- // Default values should be synced with mono_gd/gd_mono.cpp.
- GLOBAL_DEF("mono/debugger_agent/port", 23685);
- GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
- GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
- GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
- GLOBAL_DEF("mono/profiler/enabled", false);
- GLOBAL_DEF("mono/runtime/unhandled_exception_policy", 0);
-#endif
-
Error err;
DocTools doc;
doc.generate(doc_base);