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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-09-23 11:24:01 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-09-23 11:24:01 +0200 |
commit | f3c6ac1d7183a9aea2809ee283a5cd899caf9f3d (patch) | |
tree | 6247b1fbee379d11bd868c014907e0388f0cade0 /main | |
parent | c10e8ac1de356be4e85744818392eef2a1443e99 (diff) |
Ignore thread models when compiling with NO_THREAD
The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).
This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp index ced8d7227a..a039283235 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1274,9 +1274,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (rtm >= 0 && rtm < 3) { +#ifdef NO_THREADS + rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform. +#else if (editor) { rtm = OS::RENDER_THREAD_SAFE; } +#endif OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm); } |