diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 22:36:40 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 22:36:40 +0100 |
commit | e5950c5c1cd8f2f35fa9c496378761667f0c3004 (patch) | |
tree | 458113f861a44b98252fca14bac1f4a22ecd707d /main | |
parent | efefd9b198d09149e38423f4929207e2882f631e (diff) | |
parent | 6b0f7e9da95c5510792b902a625c93b113af65ed (diff) |
Merge pull request #60273 from Calinou/cli-export-release-rename
Rename `--export` command line argument to `--export-release`
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp index ffd6e6f2dd..5b998d98ce 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -407,10 +407,11 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n"); #ifdef TOOLS_ENABLED - OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n"); - OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n"); - OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n"); - OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n"); + OS::get_singleton()->print(" --export-release <preset> <path> Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n"); + OS::get_singleton()->print(" The target directory must exist.\n"); + OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n"); + OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n"); OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>] Converts project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>] Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n"); OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n"); @@ -1077,7 +1078,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // run the project instead of a cmdline tool. // Needs full refactoring to fix properly. main_args.push_back(I->get()); - } else if (I->get() == "--export" || I->get() == "--export-debug" || + } else if (I->get() == "--export-release" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project // Actually handling is done in start(). editor = true; @@ -2473,7 +2474,7 @@ bool Main::start() { doc_tool_path = "."; parsed_pair = false; } - } else if (args[i] == "--export") { + } else if (args[i] == "--export-release") { editor = true; //needs editor _export_preset = args[i + 1]; } else if (args[i] == "--export-debug") { |