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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-10-17 00:59:51 +0200 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-12-07 09:54:29 +0100 |
commit | e18107a57ccaf3d93a8893fe36f6d9010e2cdef1 (patch) | |
tree | 3828f136f7dd6a96e8d9565438343ea0ab5f58e0 /main | |
parent | c241f1c52386b21cf2df936ee927740a06970db6 (diff) |
Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/main/main.cpp b/main/main.cpp index c2e2238482..fd1dfabb1b 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2233,13 +2233,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) { - bool found_touchscreen = false; - for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { - if (DisplayServer::get_singleton()->screen_is_touchscreen(i)) { - found_touchscreen = true; - } - } - if (!found_touchscreen) { + if (!DisplayServer::get_singleton()->is_touchscreen_available()) { //only if no touchscreen ui hint, set emulation id->set_emulate_touch_from_mouse(true); } |