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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-09 23:08:52 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-09 23:08:52 +0100 |
commit | dce8cdbca861605b1be8621db5be82dca6174811 (patch) | |
tree | 270e8e92b3b32dee0568bde3ff28c6853c45c1d5 /main | |
parent | be4e9dfeab0cef7efb78d4ce891caed050a42b3b (diff) | |
parent | 06551dfa3a3683d3442389f2cc7cdbe3c57034b2 (diff) |
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/main/main.cpp b/main/main.cpp index d21574b0e3..190cdf3151 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2769,10 +2769,6 @@ bool Main::start() { DisplayServer::get_singleton()->window_set_title(appname); #endif - // Define a very small minimum window size to prevent bugs such as GH-37242. - // It can still be overridden by the user in a script. - DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64)); - bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels"); sml->get_root()->set_snap_controls_to_pixels(snap_controls); |