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authorGeorge Marques <george@gmarqu.es>2020-01-08 12:22:41 -0300
committerGeorge Marques <george@gmarqu.es>2020-01-08 12:38:18 -0300
commitd26414f9fe62e55af75dd9191ea602c8493640cc (patch)
tree2849e4f47f6e6bbc0901fc900e686759bd31f413 /main
parentae21664655a16526b1a8e3e30f4e03d9a7c9c67c (diff)
GDScript: enable type checks on release mode
Also make builtin GDScript functions report return type as Variant in release so type is converted when needed.
Diffstat (limited to 'main')
-rw-r--r--main/tests/test_gdscript.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index 729c5f99cf..a6ef0e9cf4 100644
--- a/main/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -671,6 +671,30 @@ static void _disassemble_class(const Ref<GDScript> &p_class, const Vector<String
incr += 2;
} break;
+ case GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN: {
+
+ txt += " assign typed builtin (";
+ txt += Variant::get_type_name((Variant::Type)code[ip + 1]);
+ txt += ") ";
+ txt += DADDR(2);
+ txt += " = ";
+ txt += DADDR(3);
+ incr += 4;
+
+ } break;
+ case GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE: {
+ Variant className = func.get_constant(code[ip + 1]);
+ GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(className.operator Object *());
+
+ txt += " assign typed native (";
+ txt += nc->get_name().operator String();
+ txt += ") ";
+ txt += DADDR(2);
+ txt += " = ";
+ txt += DADDR(3);
+ incr += 4;
+
+ } break;
case GDScriptFunction::OPCODE_CAST_TO_SCRIPT: {
txt += " cast ";