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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-16 21:34:18 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-16 22:29:26 +0200
commitcd99ea5882738886cd5f36876b8d77d1ab10857a (patch)
treee0915c1d5ce1c643134e614e47ff52bf9744ebbb /main
parent23207fcfddf47f17a749c1fa8424c11769610b31 (diff)
Rename `--vk-layers` command line argument to `--gpu-validation`
The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 7e80448d89..b1aee3f60a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -342,9 +342,9 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
- OS::get_singleton()->print(" --vk-layers Enable Vulkan validation layers for debugging.\n");
+ OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
#if DEBUG_ENABLED
- OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
+ OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED)
@@ -831,7 +831,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
goto error;
}
- } else if (I->get() == "--vk-layers") {
+ } else if (I->get() == "--gpu-validation") {
Engine::singleton->use_validation_layers = true;
#ifdef DEBUG_ENABLED
} else if (I->get() == "--gpu-abort") {