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authorCalinou <calinou@opmbx.org>2016-05-22 23:51:38 +0200
committerCalinou <calinou@opmbx.org>2016-05-22 23:51:38 +0200
commitcc5a020afe3e02a421b3fcfdfac3b6ea9cf6699d (patch)
treebc5c2f011779b9bb2500e73c4bd79911d901a7c4 /main
parentec7c36aa3eccaa1bb26c119041fd6c9459396a1c (diff)
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 9352055246..0a92971bae 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1639,7 +1639,7 @@ bool Main::iteration() {
}
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
- OS::get_singleton()->delay_usec(25000); //apply some delay to force idle time
+ OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
else {
uint32_t frame_delay = OS::get_singleton()->get_frame_delay();
if (frame_delay)