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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-10 18:31:40 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-10 18:35:40 +0200
commitc850ccb7c084e84b536c6fa5f0c667ed49c27cf4 (patch)
treeed0a805c824194a77ebc6a094ab338b28809fb9a /main
parentb9375ea7fc135f5468dcfb8c80b51a945ac14155 (diff)
Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message shouldn't reference the Godot issue tracker, as not all crashes are Godot's fault. Reporting crashes that only occur on exported projects is still allowed, but it should not be done by people who aren't working on the project in question.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 20270190b3..a11bb904f4 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -600,7 +600,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
GLOBAL_DEF("debug/settings/crash_handler/message",
- String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
+ String("Please include this when reporting the bug to the project developer."));
+ GLOBAL_DEF("debug/settings/crash_handler/message.editor",
+ String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
MAIN_PRINT("Main: Parse CMDLine");