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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-12 10:10:54 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-05-12 10:13:27 +0200
commitc6fbbdf15de5c86e057183a5d138c41558748cab (patch)
treefd00f895ed8b187b24b2037fc31c48d7bdc5fb6d /main
parent6731e1f98b60f99cc9a266dee8a92a8e69fda0ca (diff)
Rename SSL certificate bundle setting to clarify the "overriding" aspect
This closes https://github.com/godotengine/godot-docs/issues/2531.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 65c6fdd397..83c3e190a8 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2011,7 +2011,7 @@ bool Main::start() {
if (!project_manager && !editor) { // game
// Load SSL Certificates from Project Settings (or builtin).
- Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
+ Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
if (game_path != "") {
Node *scene = nullptr;