diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-01-11 00:52:51 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-11 00:52:51 -0300 |
commit | bc26f905817945300d397696330d1ab04a1af33c (patch) | |
tree | d06338399c8ea410042f6631fb3db3efcc100b05 /main | |
parent | 710692278d1353aad08bc7bceb655afc1d6c950c (diff) |
Type renames:
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
Diffstat (limited to 'main')
-rw-r--r-- | main/tests/test_gui.cpp | 2 | ||||
-rw-r--r-- | main/tests/test_math.cpp | 16 | ||||
-rw-r--r-- | main/tests/test_physics.cpp | 18 | ||||
-rw-r--r-- | main/tests/test_physics_2d.cpp | 12 | ||||
-rw-r--r-- | main/tests/test_render.cpp | 6 |
5 files changed, 27 insertions, 27 deletions
diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp index bfce03d663..ab3df3b022 100644 --- a/main/tests/test_gui.cpp +++ b/main/tests/test_gui.cpp @@ -93,7 +93,7 @@ public: TestCube *testcube = memnew( TestCube ); vp->add_child(testcube); - testcube->set_transform(Transform( Matrix3().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8))); + testcube->set_transform(Transform( Basis().rotated(Vector3(0,1,0),Math_PI*0.25), Vector3(0,0,-8))); Sprite *sp = memnew( Sprite ); sp->set_texture( vp->get_render_target_texture() ); diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index b3b70986c9..f3d9ddba87 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -609,19 +609,19 @@ MainLoop* test() { float a=0.3; //Quat q(v,a); - Matrix3 m(v,a); + Basis m(v,a); Vector3 v2(7,3,1); v2.normalize(); float a2=0.8; //Quat q(v,a); - Matrix3 m2(v2,a2); + Basis m2(v2,a2); Quat q=m; Quat q2=m2; - Matrix3 m3 = m.inverse() * m2; + Basis m3 = m.inverse() * m2; Quat q3 = (q.inverse() * q2);//.normalized(); print_line(Quat(m3)); @@ -642,11 +642,11 @@ MainLoop* test() { print_line(ret); return NULL; - Matrix3 m3; + Basis m3; m3.rotate(Vector3(1,0,0),0.2); m3.rotate(Vector3(0,1,0),1.77); m3.rotate(Vector3(0,0,1),212); - Matrix3 m32; + Basis m32; m32.set_euler(m3.get_euler()); print_line("ELEULEEEEEEEEEEEEEEEEEER: "+m3.get_euler()+" vs "+m32.get_euler()); @@ -784,11 +784,11 @@ MainLoop* test() { print_line(Variant(a)); - Matrix32 mat2_1; + Transform2D mat2_1; mat2_1.rotate(0.5); - Matrix32 mat2_2; + Transform2D mat2_2; mat2_2.translate(Vector2(1,2)); - Matrix32 mat2_3 = mat2_1 * mat2_2; + Transform2D mat2_3 = mat2_1 * mat2_2; mat2_3.affine_invert(); print_line(mat2_3.elements[0]); diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp index b1a7af8dad..ea5b1cae85 100644 --- a/main/tests/test_physics.cpp +++ b/main/tests/test_physics.cpp @@ -351,7 +351,7 @@ public: vs->viewport_set_scenario( viewport, scenario ); vs->camera_set_perspective(camera,60,0.1,40.0); - vs->camera_set_transform(camera,Transform( Matrix3(), Vector3(0,9,12))); + vs->camera_set_transform(camera,Transform( Basis(), Vector3(0,9,12))); //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME); Transform gxf; @@ -441,7 +441,7 @@ public: RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape); - Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) ); + Transform tritrans = Transform( Basis(), Vector3(0,0,-2) ); ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); vs->instance_set_transform( triins, tritrans ); RID trimesh_material = vs->fixed_material_create(); @@ -477,7 +477,7 @@ public: #if 0 PhysicsServer * ps = PhysicsServer::get_singleton(); - mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24))); + mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Basis(),Vector3(0,0,-24))); RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0)); @@ -508,17 +508,17 @@ public: PhysicsServer * ps = PhysicsServer::get_singleton(); - mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24))); + mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Basis(),Vector3(0,0,-24))); RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform()); - ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(1,1,1.0)),mover,Transform(Matrix3(),Vector3(0,0,0))); + ps->joint_create_double_hinge(b,Transform(Basis(),Vector3(1,1,1.0)),mover,Transform(Basis(),Vector3(0,0,0))); ps->body_add_collision_exception(mover,b); /* for(int i=0;i<20;i++) { RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); - ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(0,0,-0.7)),c,Transform(Matrix3(),Vector3(0,0,0.7))); + ps->joint_create_double_hinge(b,Transform(Basis(),Vector3(0,0,-0.7)),c,Transform(Basis(),Vector3(0,0,0.7))); ps->body_add_collision_exception(c,b); b=c; } @@ -560,7 +560,7 @@ public: ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance); - ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Matrix3(),Vector3(-2,5,-2))); + ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Basis(),Vector3(-2,5,-2))); bodies.push_back(character); @@ -611,8 +611,8 @@ public: void test_activate() { - create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,2,0)),true); - //create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,6,0)),true); + create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Basis(),Vector3(0,2,0)),true); + //create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Basis(),Vector3(0,6,0)),true); create_static_plane( Plane( Vector3(0,1,0), -1) ); } diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp index 39b4e7edda..2074d532b1 100644 --- a/main/tests/test_physics_2d.cpp +++ b/main/tests/test_physics_2d.cpp @@ -51,7 +51,7 @@ class TestPhysics2DMainLoop : public MainLoop { RID canvas; RID ray; RID ray_query; - Matrix32 view_xform; + Transform2D view_xform; Vector2 ray_from,ray_to; @@ -262,7 +262,7 @@ protected: } } - RID _add_body(Physics2DServer::ShapeType p_shape, const Matrix32& p_xform) { + RID _add_body(Physics2DServer::ShapeType p_shape, const Transform2D& p_xform) { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); @@ -304,7 +304,7 @@ protected: } - void _add_concave(const Vector<Vector2>& p_points,const Matrix32& p_xform=Matrix32()) { + void _add_concave(const Vector<Vector2>& p_points,const Transform2D& p_xform=Transform2D()) { Physics2DServer *ps = Physics2DServer::get_singleton(); VisualServer *vs = VisualServer::get_singleton(); @@ -382,7 +382,7 @@ public: canvas = vs->canvas_create(); vs->viewport_attach_canvas(vp,canvas); vs->viewport_attach_to_screen(vp,Rect2(Vector2(),OS::get_singleton()->get_window_size())); - Matrix32 smaller; + Transform2D smaller; //smaller.scale(Vector2(0.6,0.6)); //smaller.elements[2]=Vector2(100,0); @@ -410,12 +410,12 @@ public: Physics2DServer::ShapeType type = types[i%4]; // type=Physics2DServer::SHAPE_SEGMENT; - _add_body(type,Matrix32(i*0.8,Point2(152+i*40,100-40*i))); + _add_body(type,Transform2D(i*0.8,Point2(152+i*40,100-40*i))); //if (i==0) // ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC); } - //RID b= _add_body(Physics2DServer::SHAPE_CIRCLE,Matrix32(0,Point2(101,140))); + //RID b= _add_body(Physics2DServer::SHAPE_CIRCLE,Transform2D(0,Point2(101,140))); //ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC); Point2 prev; diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp index 51e1366073..3049ba7d45 100644 --- a/main/tests/test_render.cpp +++ b/main/tests/test_render.cpp @@ -95,7 +95,7 @@ public: static const int s = 20; for(int i=0;i<s;i++) { - Matrix3 rot(Vector3(0,1,0),i*Math_PI/s); + Basis rot(Vector3(0,1,0),i*Math_PI/s); for(int j=0;j<s;j++) { Vector3 v; @@ -179,7 +179,7 @@ public: vs->viewport_set_active(viewport,true); vs->viewport_attach_camera( viewport, camera ); vs->viewport_set_scenario( viewport, scenario ); - vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) ); + vs->camera_set_transform(camera, Transform( Basis(), Vector3(0,3,30 ) ) ); vs->camera_set_perspective( camera, 60, 0.1, 1000); @@ -232,7 +232,7 @@ public: for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) { - Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() ); + Transform pre( Basis(E->get().rot_axis, ofs), Vector3() ); vs->instance_set_transform( E->get().instance, pre * E->get().base ); /* if( !E->next() ) { |