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authorRémi Verschelde <rverschelde@gmail.com>2020-04-20 17:57:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-04-20 17:59:07 +0200
commitb30014f93f85303e01e32f7c2b87b1bd4c909bdc (patch)
tree4b20fb05b26f8facf4406a8d28e30a5957d4f352 /main
parent9cf48b3e995b40bba174f062d0d3f4249e8cdbf0 (diff)
DocData: Keep Mono properties on non-Mono builds
This doesn't make much sense API-wise, but it's important for the documentation workflow that the Mono and non-Mono builds produce the same output, otherwise we keep having non-Mono builds removing Mono properties and losing their descriptions. This is a terrible hack but it's ad hoc, and should be OK for the time being.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 4897e1f20e..ad8e8dadfe 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -55,6 +55,7 @@
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "main/tests/test_main.h"
+#include "modules/modules_enabled.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
@@ -1599,6 +1600,19 @@ bool Main::start() {
DirAccessRef da = DirAccess::open(doc_tool);
ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory.");
}
+
+#ifndef MODULE_MONO_ENABLED
+ // Hack to define Mono-specific project settings even on non-Mono builds,
+ // so that we don't lose their descriptions and default values in DocData.
+ // Default values should be synced with mono_gd/gd_mono.cpp.
+ GLOBAL_DEF("mono/debugger_agent/port", 23685);
+ GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
+ GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
+ GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
+ GLOBAL_DEF("mono/profiler/enabled", false);
+ GLOBAL_DEF("mono/unhandled_exception_policy", 0);
+#endif
+
DocData doc;
doc.generate(doc_base);