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authorclayjohn <claynjohn@gmail.com>2022-11-11 15:30:06 -0800
committerclayjohn <claynjohn@gmail.com>2022-11-29 14:18:24 -0800
commit9141984e7ebc0bdbdd474cc6ced63e388f95a686 (patch)
treec95866d528e2671e48a62eaa7c60ec682f4cbde0 /main
parentcdd99e9bec16db60efd894a06826f6fea139d00d (diff)
Enable GLES3 on Android
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp
index d857c93b73..2d0843a331 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1540,6 +1540,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) {
rendering_driver = "opengl3";
rendering_method = "gl_compatibility";
+ default_renderer_mobile = "gl_compatibility";
}
#endif
if (renderer_hints.is_empty()) {