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author | clayjohn <claynjohn@gmail.com> | 2022-11-11 15:30:06 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-11-29 14:18:24 -0800 |
commit | 9141984e7ebc0bdbdd474cc6ced63e388f95a686 (patch) | |
tree | c95866d528e2671e48a62eaa7c60ec682f4cbde0 /main | |
parent | cdd99e9bec16db60efd894a06826f6fea139d00d (diff) |
Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.
This also enables building for OpenXR
Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp index d857c93b73..2d0843a331 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1540,6 +1540,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) { rendering_driver = "opengl3"; rendering_method = "gl_compatibility"; + default_renderer_mobile = "gl_compatibility"; } #endif if (renderer_hints.is_empty()) { |