diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-15 21:16:33 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-15 21:16:33 -0300 |
commit | 8c1731b67995add31361ae526b0e6af76346181e (patch) | |
tree | f96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /main | |
parent | 9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff) |
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/main/main.cpp b/main/main.cpp index 48f16b303c..21fb61c81e 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -797,7 +797,6 @@ bool Main::start() { bool editor=false; String doc_tool; - String doc_header; bool doc_base=true; String game_path; String script; @@ -820,10 +819,6 @@ bool Main::start() { doc_tool=args[i+1]; i++; - } else if (args[i]=="-docheader" && i <(args.size()-1)) { - - doc_header=args[i+1]; - i++; }else if (args[i]=="-nodocbase") { doc_base=false; @@ -899,10 +894,7 @@ bool Main::start() { } - if (doc_header.length()) - doc.save_compressed_header(doc_header); - else - doc.save(doc_tool); + doc.save(doc_tool); return false; } |