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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-09-01 16:19:25 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-09-20 14:38:14 +0200
commit87fb9297e3dcc28ddc844ecb9a3d4f9161f02da2 (patch)
treece15e9cca9f3678703e921cd912c0557b47fb934 /main
parenta92c58ed3e50f21d4207a02ae4d4cd82f75cd5a4 (diff)
Display an alert when attempting to run a project with no main scene
This gives visual feedback when not starting Godot from a terminal. This could lead to confusion when placing a Godot binary within a project folder that has no main scene defined.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 532b1e80c9..fc24010e7b 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1090,7 +1090,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
editor = false;
#else
const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
- OS::get_singleton()->print("%s", error_msg.ascii().get_data());
+ OS::get_singleton()->print("%s", error_msg.utf8().get_data());
OS::get_singleton()->alert(error_msg);
goto error;
@@ -1184,7 +1184,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#ifdef TOOLS_ENABLED
if (!editor && !project_manager) {
#endif
- OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
+ const String error_msg = "Error: Can't run project: no main scene defined in the project.\n";
+ OS::get_singleton()->print("%s", error_msg.utf8().get_data());
+ OS::get_singleton()->alert(error_msg);
goto error;
#ifdef TOOLS_ENABLED
}