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authorYuri Rubinsky <chaosus89@gmail.com>2022-08-27 12:22:43 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-09-01 11:42:57 +0300
commit8191b3c110260f086de390ff38ccc980474ef755 (patch)
tree1f64db5b3b8de9c556c50d42c86f9b4bbf0d5660 /main
parent1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff)
Rename `uniform` to `parameter` across the engine
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp
index d0170d8093..a0d2f594ac 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2209,7 +2209,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// able to load resources, load the global shader variables.
// If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
- rendering_server->global_shader_uniforms_load_settings(!editor);
+ rendering_server->global_shader_parameters_load_settings(!editor);
}
_start_success = true;
@@ -3136,7 +3136,7 @@ void Main::cleanup(bool p_force) {
RenderingServer::get_singleton()->sync();
//clear global shader variables before scene and other graphics stuff are deinitialized.
- rendering_server->global_shader_uniforms_clear();
+ rendering_server->global_shader_parameters_clear();
if (xr_server) {
// Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer