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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-15 01:36:19 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-10 17:35:18 +0100
commit7745bd42a68787eea848af2258431213ed9a1555 (patch)
treeb867507949d4ddf1f8b76e17b4f68171f0ba6129 /main
parente9c7140cfa6fa6e839730d4f43377dc7237b8ba4 (diff)
Add maximum roughness cutoff to SSR to improve performance
In a test scene with mixed rough and non-rough materials, this saves upwards of 0.15 ms of GPU time with very little visual artifacting (GTX 1080, 2560×1440).
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