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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-15 01:36:19 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-10 17:35:18 +0100 |
commit | 7745bd42a68787eea848af2258431213ed9a1555 (patch) | |
tree | b867507949d4ddf1f8b76e17b4f68171f0ba6129 /main | |
parent | e9c7140cfa6fa6e839730d4f43377dc7237b8ba4 (diff) |
Add maximum roughness cutoff to SSR to improve performance
In a test scene with mixed rough and non-rough materials, this saves
upwards of 0.15 ms of GPU time with very little visual artifacting
(GTX 1080, 2560×1440).
Diffstat (limited to 'main')
0 files changed, 0 insertions, 0 deletions