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authorRémi Verschelde <rverschelde@gmail.com>2019-07-22 13:57:39 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-07-22 15:08:32 +0200
commit66d09a6b4cae73fbb48fe01082af5397c4a75d9a (patch)
tree052f28156bf8b60e33f928b1d3d32918f6988ab1 /main
parent017b224a87064a3d333ba63809a0f12cfe2c4412 (diff)
SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
Diffstat (limited to 'main')
-rw-r--r--main/SCsub5
1 files changed, 4 insertions, 1 deletions
diff --git a/main/SCsub b/main/SCsub
index e7fe6ab4e1..62bc155c67 100644
--- a/main/SCsub
+++ b/main/SCsub
@@ -6,6 +6,7 @@ from platform_methods import run_in_subprocess
import main_builders
env.main_sources = []
+
env.add_source_files(env.main_sources, "*.cpp")
# order matters here. higher index controller database files write on top of lower index database files
@@ -14,7 +15,9 @@ controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_20
env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings))
-env.main_sources.append("#main/default_controller_mappings.gen.cpp")
+# Don't warn about duplicate entry here, we need it registered manually for first build,
+# even if later builds will pick it up twice due to above *.cpp globbing.
+env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
env.Depends("#main/splash.gen.h", "#main/splash.png")
env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))