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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-01 22:04:36 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-01 22:04:36 +0100 |
commit | 665d29c16dd4eafb3c90e7f65835030d8d0b4f43 (patch) | |
tree | 28f6925433f3619411916ceeecac0af6ca0ed152 /main | |
parent | 96ce806b2f2797fd27a0d40738ee5be6bc30b0aa (diff) |
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.
This also makes the rendering driver checks use lowercase names
everywhere for consistency.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp index 676fa7b836..863ffccfae 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1275,14 +1275,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph register_core_extensions(); //before display // possibly be worth changing the default from vulkan to something lower spec, // for the project manager, depending on how smooth the fallback is. - GLOBAL_DEF_RST("rendering/driver/driver_name", "Vulkan"); + GLOBAL_DEF_RST("rendering/driver/driver_name", "vulkan"); // this list is hard coded, which makes it more difficult to add new backends. // can potentially be changed to more of a plugin system at a later date. ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/driver/driver_name", - PROPERTY_HINT_ENUM, "Vulkan,OpenGL")); + PROPERTY_HINT_ENUM, "vulkan,opengl3")); // if not set on the command line if (rendering_driver == "") { |