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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-07-29 15:07:16 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-07-29 15:07:16 +0300
commit63720648e82911d4c5c27bcb091bee8a62adb923 (patch)
tree74cd8c637ecadc8aec670911d2a543974f4dd43f /main
parent157958c77cd91832a8cd2f3e29cc42b71f5484c0 (diff)
Cleanup obsolete tests from displaying in help
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp82
1 files changed, 25 insertions, 57 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 9978be7ab7..5f791159f9 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -262,25 +262,20 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -h, --help Display this help message.\n");
OS::get_singleton()->print(" --version Display the version string.\n");
OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
- OS::get_singleton()->print(
- " --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
+ OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Run options:\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
- OS::get_singleton()->print(
- " -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
+ OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
#endif
OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
- OS::get_singleton()->print(
- " -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
- OS::get_singleton()->print(
- " --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
+ OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
+ OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
- OS::get_singleton()->print(
- " --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
+ OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
@@ -321,12 +316,9 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
- OS::get_singleton()->print(
- " --no-window Disable window creation (Windows only). Useful together with --script.\n");
- OS::get_singleton()->print(
- " --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
- OS::get_singleton()->print(
- " --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n");
+ OS::get_singleton()->print(" --enable-vsync-via-compositor When vsync is enabled, vsync via the OS' window compositor (Windows only).\n");
+ OS::get_singleton()->print(" --disable-vsync-via-compositor Disable vsync via the OS' window compositor (Windows only).\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
OS::get_singleton()->print(" --tablet-driver Tablet input driver (");
for (int i = 0; i < OS::get_singleton()->get_tablet_driver_count(); i++) {
@@ -340,62 +332,38 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print("Debug options:\n");
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
- OS::get_singleton()->print(
- " -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
+ OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
- OS::get_singleton()->print(
- " --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
- OS::get_singleton()->print(
- " --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
+ OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
+ OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
#if defined(DEBUG_ENABLED) && !defined(SERVER_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
#endif
- OS::get_singleton()->print(
- " --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
- OS::get_singleton()->print(
- " --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
- OS::get_singleton()->print(
- " --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
- OS::get_singleton()->print(
- " --disable-crash-handler Disable crash handler when supported by the platform code.\n");
- OS::get_singleton()->print(
- " --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
+ OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
+ OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
+ OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
+ OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
+ OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
- OS::get_singleton()->print(
- " --check-only Only parse for errors and quit (use with --script).\n");
+ OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
- OS::get_singleton()->print(
- " --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
- OS::get_singleton()->print(
- " <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
+ OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
+ OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
- OS::get_singleton()->print(
- " --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
- OS::get_singleton()->print(
- " --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
- OS::get_singleton()->print(
- " --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(
- " --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
+ OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+ OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
+ OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
- OS::get_singleton()->print(
- " --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
+ OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
#ifdef TESTS_ENABLED
- OS::get_singleton()->print(" --test <test> Run a unit test [");
- const char **test_names = tests_get_names();
- const char *comma = "";
- while (*test_names) {
- OS::get_singleton()->print("%s'%s'", comma, *test_names);
- test_names++;
- comma = ", ";
- }
- OS::get_singleton()->print("].\n");
+ OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
OS::get_singleton()->print("\n");
#endif