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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-08 15:43:44 +0100
committerGitHub <noreply@github.com>2020-01-08 15:43:44 +0100
commit5e4d465356d3de2f4f6ee95722c4b8786e08e71b (patch)
tree4c193ccb5f09781a16c70f6d6f49d066b7b89fdc /main
parent16f0357c8e2dbba77d3691c2a507c4f6872934a5 (diff)
parent7c29ce43755d7fb083bc06d6b406e3a150145309 (diff)
Merge pull request #34913 from akien-mga/main-add-export-pack
Export: Add dedicated --export-pack option to export data pack
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp29
1 files changed, 16 insertions, 13 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 308c53de13..c29a5a0aa6 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -287,9 +287,9 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
- OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n");
- OS::get_singleton()->print(" The target directory should exist. Only the data pack is exported if <path> ends with .pck or .zip.\n");
+ OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
+ OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
@@ -675,7 +675,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// We still pass it to the main arguments since the argument handling itself is not done in this function
main_args.push_back(I->get());
#endif
- } else if (I->get() == "--export" || I->get() == "--export-debug") { // Export project
+ } else if (I->get() == "--export" || I->get() == "--export-debug" || I->get() == "--export-pack") { // Export project
editor = true;
main_args.push_back(I->get());
@@ -1395,15 +1395,17 @@ bool Main::start() {
bool hasicon = false;
String doc_tool;
List<String> removal_docs;
-#ifdef TOOLS_ENABLED
- bool doc_base = true;
-#endif
String game_path;
String script;
String test;
+ bool check_only = false;
+
+#ifdef TOOLS_ENABLED
+ bool doc_base = true;
String _export_preset;
bool export_debug = false;
- bool check_only = false;
+ bool export_pack_only = false;
+#endif
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
@@ -1442,6 +1444,10 @@ bool Main::start() {
editor = true; //needs editor
_export_preset = args[i + 1];
export_debug = true;
+ } else if (args[i] == "--export-pack") {
+ editor = true;
+ _export_preset = args[i + 1];
+ export_pack_only = true;
#endif
} else {
// The parameter does not match anything known, don't skip the next argument
@@ -1511,18 +1517,15 @@ bool Main::start() {
return false;
}
-#endif
-
if (_export_preset != "") {
if (game_path == "") {
- String err = "Command line parameter ";
- err += export_debug ? "--export-debug" : "--export";
- err += " passed but no destination path given.\n";
+ String err = "Command line includes export parameter option, but no destination path was given.\n";
err += "Please specify the binary's file path to export to. Aborting export.";
ERR_PRINT(err);
return false;
}
}
+#endif
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
game_path = GLOBAL_DEF("application/run/main_scene", "");
@@ -1706,7 +1709,7 @@ bool Main::start() {
sml->get_root()->add_child(editor_node);
if (_export_preset != "") {
- editor_node->export_preset(_export_preset, game_path, export_debug);
+ editor_node->export_preset(_export_preset, game_path, export_debug, export_pack_only);
game_path = ""; // Do not load anything.
}
}