summaryrefslogtreecommitdiff
path: root/main
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2016-06-19 12:59:18 +0200
committerGitHub <noreply@github.com>2016-06-19 12:59:18 +0200
commit57e1387199c96473007bfa2d430e8cf6cedfc5ff (patch)
tree29a2c9f1bb746f62e59b3faf6ca345abe33788f6 /main
parentf70aa176e5b84c3029078ceb4941fd6234ff7680 (diff)
parent0e8b8600488971e5d452ad681bb41153ed8d34ad (diff)
Merge pull request #5225 from Hinsbart/x_rumble
Windows: Support gamepad vibration using XInput.
Diffstat (limited to 'main')
-rw-r--r--main/input_default.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index ebf5763a6c..a70b66838a 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -355,7 +355,7 @@ void InputDefault::start_joy_vibration(int p_device, float p_weak_magnitude, flo
vibration.weak_magnitude = p_weak_magnitude;
vibration.strong_magnitude = p_strong_magnitude;
vibration.duration = p_duration;
- vibration.timestamp = OS::get_singleton()->get_unix_time();
+ vibration.timestamp = OS::get_singleton()->get_ticks_usec();
joy_vibration[p_device] = vibration;
}