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authorclayjohn <claynjohn@gmail.com>2022-09-07 17:44:36 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-19 10:26:10 -0700
commit4a1c7de57c53af429a3523bdcbef65c8c791f09f (patch)
tree5d555703ca89e5733e5428e3c9508fa342139950 /main
parentc2babb65580d4dce3a0fc8834dd05fe177227b6e (diff)
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp216
1 files changed, 168 insertions, 48 deletions
diff --git a/main/main.cpp b/main/main.cpp
index a338b71154..5fd3786af9 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -141,6 +141,7 @@ static bool _start_success = false;
String tablet_driver = "";
String text_driver = "";
String rendering_driver = "";
+String rendering_method = "";
static int text_driver_idx = -1;
static int display_driver_idx = -1;
static int audio_driver_idx = -1;
@@ -353,6 +354,7 @@ void Main::print_help(const char *p_binary) {
}
OS::get_singleton()->print("].\n");
+ OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n");
OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n");
OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping)\n");
@@ -757,6 +759,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
if (I->get() == "--audio-driver" ||
I->get() == "--display-driver" ||
+ I->get() == "--rendering-method" ||
I->get() == "--rendering-driver") {
if (I->next()) {
forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
@@ -866,43 +869,17 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->print("Missing display driver argument, aborting.\n");
goto error;
}
+ } else if (I->get() == "--rendering-method") {
+ if (I->next()) {
+ rendering_method = I->next()->get();
+ N = I->next()->next();
+ } else {
+ OS::get_singleton()->print("Missing renderer name argument, aborting.\n");
+ goto error;
+ }
} else if (I->get() == "--rendering-driver") {
if (I->next()) {
rendering_driver = I->next()->get();
-
- // as the rendering drivers available may depend on the display driver selected,
- // we can't do an exhaustive check here, but we can look through all the options in
- // all the display drivers for a match
-
- bool found = false;
- for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
- Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
-
- for (int d = 0; d < r_drivers.size(); d++) {
- if (rendering_driver == r_drivers[d]) {
- found = true;
- break;
- }
- }
- }
-
- if (!found) {
- OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ",
- rendering_driver.utf8().get_data());
-
- for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
- Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
-
- for (int d = 0; d < r_drivers.size(); d++) {
- OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data());
- }
- }
-
- OS::get_singleton()->print(".\n");
-
- goto error;
- }
-
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing rendering driver argument, aborting.\n");
@@ -1485,45 +1462,188 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->set_cmdline(execpath, main_args, user_args);
- // possibly be worth changing the default from vulkan to something lower spec,
- // for the project manager, depending on how smooth the fallback is.
+ {
+ String driver_hints = "";
+#ifdef VULKAN_ENABLED
+ driver_hints = "vulkan";
+#endif
- // this list is hard coded, which makes it more difficult to add new backends.
- // can potentially be changed to more of a plugin system at a later date.
+ String default_driver = driver_hints.get_slice(",", 0);
+
+ // For now everything defaults to vulkan when available. This can change in future updates.
+ GLOBAL_DEF("rendering/rendering_device/driver", default_driver);
+ GLOBAL_DEF("rendering/rendering_device/driver.windows", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.windows",
+ PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/rendering_device/driver.linuxbsd", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.linuxbsd",
+ PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/rendering_device/driver.android", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.android",
+ PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/rendering_device/driver.ios", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.ios",
+ PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/rendering_device/driver.macos", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/rendering_device/driver.macos",
+ PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints));
+
+ driver_hints = "";
+#ifdef GLES3_ENABLED
+ driver_hints += "opengl3";
+#endif
- // Start with Vulkan, which will be the default if enabled.
+ default_driver = driver_hints.get_slice(",", 0);
+
+ GLOBAL_DEF("rendering/gl_compatibility/driver", default_driver);
+ GLOBAL_DEF("rendering/gl_compatibility/driver.windows", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.windows",
+ PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/gl_compatibility/driver.linuxbsd", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.linuxbsd",
+ PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/gl_compatibility/driver.web", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.web",
+ PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/gl_compatibility/driver.android", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.android",
+ PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/gl_compatibility/driver.ios", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.ios",
+ PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints));
+ GLOBAL_DEF("rendering/gl_compatibility/driver.macos", default_driver);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/driver.macos",
+ PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints));
+ }
+
+ // Start with RenderingDevice-based backends. Should be included if any RD driver present.
#ifdef VULKAN_ENABLED
- renderer_hints = "vulkan";
+ renderer_hints = "forward_plus,mobile";
#endif
- // And OpenGL3 next, or first if Vulkan is disabled.
+ // And Compatibility next, or first if Vulkan is disabled.
#ifdef GLES3_ENABLED
if (!renderer_hints.is_empty()) {
renderer_hints += ",";
}
- renderer_hints += "opengl3";
+ renderer_hints += "gl_compatibility";
#endif
if (renderer_hints.is_empty()) {
- ERR_PRINT("No rendering driver available.");
+ ERR_PRINT("No renderers available.");
+ }
+
+ if (!rendering_method.is_empty()) {
+ if (rendering_method != "forward_plus" &&
+ rendering_method != "mobile" &&
+ rendering_method != "gl_compatibility") {
+ OS::get_singleton()->print("Unknown renderer name '%s', aborting. Valid options are: %s\n", rendering_method.utf8().get_data(), renderer_hints.utf8().get_data());
+ goto error;
+ }
+ }
+
+ if (!rendering_driver.is_empty()) {
+ // As the rendering drivers available may depend on the display driver and renderer
+ // selected, we can't do an exhaustive check here, but we can look through all
+ // the options in all the display drivers for a match.
+
+ bool found = false;
+ for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
+ Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
+
+ for (int d = 0; d < r_drivers.size(); d++) {
+ if (rendering_driver == r_drivers[d]) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (!found) {
+ OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ",
+ rendering_driver.utf8().get_data());
+
+ for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
+ Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
+
+ for (int d = 0; d < r_drivers.size(); d++) {
+ OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data());
+ }
+ }
+
+ OS::get_singleton()->print(".\n");
+
+ goto error;
+ }
+
+ // Set a default renderer if none selected. Try to choose one that matches the driver.
+ if (rendering_method.is_empty()) {
+ if (rendering_driver == "opengl3") {
+ rendering_method = "gl_compatibility";
+ } else {
+ rendering_method = "forward_plus";
+ }
+ }
+
+ // Now validate whether the selected driver matches with the renderer.
+ bool valid_combination = false;
+ Vector<String> available_drivers;
+ if (rendering_method == "forward_plus" || rendering_method == "mobile") {
+ available_drivers.push_back("vulkan");
+ } else if (rendering_method == "gl_compatibility") {
+ available_drivers.push_back("opengl3");
+ } else {
+ OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data());
+ goto error;
+ }
+
+ for (int i = 0; i < available_drivers.size(); i++) {
+ if (rendering_driver == available_drivers[i]) {
+ valid_combination = true;
+ break;
+ }
+ }
+
+ if (!valid_combination) {
+ OS::get_singleton()->print("Invalid renderer/driver combination '%s' and '%s', aborting. %s only supports the following drivers ", rendering_method.utf8().get_data(), rendering_driver.utf8().get_data(), rendering_method.utf8().get_data());
+
+ for (int d = 0; d < available_drivers.size(); d++) {
+ OS::get_singleton()->print("'%s', ", available_drivers[d].utf8().get_data());
+ }
+
+ OS::get_singleton()->print(".\n");
+
+ goto error;
+ }
}
default_renderer = renderer_hints.get_slice(",", 0);
- GLOBAL_DEF_RST("rendering/driver/driver_name", default_renderer);
+ GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method", default_renderer);
+ GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer);
+ GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); // This is a bit of a hack until we have WebGPU support.
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/driver/driver_name",
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/renderer/rendering_method",
PropertyInfo(Variant::STRING,
- "rendering/driver/driver_name",
+ "rendering/renderer/rendering_method",
PROPERTY_HINT_ENUM, renderer_hints));
- // if not set on the command line
+ // Default to ProjectSettings default if nothing set on the command line.
+ if (rendering_method.is_empty()) {
+ rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
+ }
+
if (rendering_driver.is_empty()) {
- rendering_driver = GLOBAL_GET("rendering/driver/driver_name");
+ if (rendering_method == "gl_compatibility") {
+ rendering_driver = GLOBAL_GET("rendering/gl_compatibility/driver");
+ } else {
+ rendering_driver = GLOBAL_GET("rendering/rendering_device/driver");
+ }
}
// note this is the desired rendering driver, it doesn't mean we will get it.
// TODO - make sure this is updated in the case of fallbacks, so that the user interface
// shows the correct driver string.
OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
+ OS::get_singleton()->set_current_rendering_method(rendering_method);
// always convert to lower case for consistency in the code
rendering_driver = rendering_driver.to_lower();