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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 09:35:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-13 10:04:53 +0200 |
commit | 33b2070d2e6931566e05bc5daab320493aba3a48 (patch) | |
tree | ba957b34a3920a3de732f378c32a14554ff15abc /main | |
parent | 9413446b2d942402491254feae549e85740692a9 (diff) |
Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/main/main.cpp b/main/main.cpp index 75f204aa7e..e371bef25f 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1079,14 +1079,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", - PROPERTY_HINT_ENUM, "Vulkan,GLES2")); + PROPERTY_HINT_ENUM, "Vulkan")); if (display_driver == "") { display_driver = GLOBAL_GET("rendering/quality/driver/driver_name"); } - // Assigning here even though it's GLES2-specific, to be sure that it appears in docs - GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false); - GLOBAL_DEF("display/window/size/width", 1024); ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", |