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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-05-11 13:45:48 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-11 13:45:48 +0200 |
commit | 32133a11b56761df99579ad96ee29a47d2aed6b4 (patch) | |
tree | ab68992cfe6b1f59a618f713545fdcb3b6488b07 /main | |
parent | bbdfc7353c3af72fcdf037ff10b8571aa2afc230 (diff) | |
parent | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (diff) |
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 8 | ||||
-rw-r--r-- | main/tests/test_math.cpp | 53 |
2 files changed, 56 insertions, 5 deletions
diff --git a/main/main.cpp b/main/main.cpp index b6afd9160c..65c6fdd397 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2063,9 +2063,11 @@ bool Main::start() { } if (project_manager || editor) { - // Hide console window if requested (Windows-only). - bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window"); - DisplayServer::get_singleton()->console_set_visible(!hide_console); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) { + // Hide console window if requested (Windows-only). + bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window"); + DisplayServer::get_singleton()->console_set_visible(!hide_console); + } // Load SSL Certificates from Editor Settings (or builtin) Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String()); diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp index b6ef573b36..fbd1aa275a 100644 --- a/main/tests/test_math.cpp +++ b/main/tests/test_math.cpp @@ -32,8 +32,10 @@ #include "core/math/basis.h" #include "core/math/camera_matrix.h" +#include "core/math/delaunay_3d.h" #include "core/math/math_funcs.h" #include "core/math/transform.h" +#include "core/method_ptrcall.h" #include "core/os/file_access.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -45,8 +47,6 @@ #include "scene/resources/texture.h" #include "servers/rendering/shader_language.h" -#include "core/method_ptrcall.h" - namespace TestMath { class GetClassAndNamespace { @@ -415,6 +415,55 @@ uint32_t ihash3(uint32_t a) { MainLoop *test() { { + Vector<Vector3> points; + points.push_back(Vector3(0, 0, 0)); + points.push_back(Vector3(0, 0, 1)); + points.push_back(Vector3(0, 1, 0)); + points.push_back(Vector3(0, 1, 1)); + points.push_back(Vector3(1, 1, 0)); + points.push_back(Vector3(1, 0, 0)); + points.push_back(Vector3(1, 0, 1)); + points.push_back(Vector3(1, 1, 1)); + + for (int i = 0; i < 800; i++) { + points.push_back(Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * Vector3(25, 30, 33)); + } + + Vector<Delaunay3D::OutputSimplex> os = Delaunay3D::tetrahedralize(points); + print_line("simplices in the end: " + itos(os.size())); + for (int i = 0; i < os.size(); i++) { + print_line("Simplex " + itos(i) + ": "); + print_line(points[os[i].points[0]]); + print_line(points[os[i].points[1]]); + print_line(points[os[i].points[2]]); + print_line(points[os[i].points[3]]); + } + + { + FileAccessRef f = FileAccess::open("res://bsp.obj", FileAccess::WRITE); + for (int i = 0; i < os.size(); i++) { + f->store_line("o Simplex" + itos(i)); + for (int j = 0; j < 4; j++) { + f->store_line(vformat("v %f %f %f", points[os[i].points[j]].x, points[os[i].points[j]].y, points[os[i].points[j]].z)); + } + static const int face_order[4][3] = { + { 1, 2, 3 }, + { 1, 3, 4 }, + { 1, 2, 4 }, + { 2, 3, 4 } + }; + + for (int j = 0; j < 4; j++) { + f->store_line(vformat("f %d %d %d", 4 * i + face_order[j][0], 4 * i + face_order[j][1], 4 * i + face_order[j][2])); + } + } + f->close(); + } + + return nullptr; + } + + { float r = 1; float g = 0.5; float b = 0.1; |