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authorAndreas Haas <liu.gam3@gmail.com>2017-05-26 21:14:59 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-05-27 10:52:57 +0200
commit3204befd1eb42cc87ae296148e1361a8b001d08d (patch)
tree5b2cff251fe700e33efafd6d67fb8749ef315a2c /main
parent8d9206516428ca55f0832db5f261516654929676 (diff)
Fix InputEvent actions.
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet. Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
Diffstat (limited to 'main')
-rw-r--r--main/input_default.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 9e11a595dc..0de30e5e9e 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -369,7 +369,7 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value());
}
- if (p_event->is_echo()) {
+ if (!p_event->is_echo()) {
for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
if (InputMap::get_singleton()->event_is_action(p_event, E->key()) && is_action_pressed(E->key()) != p_event->is_pressed()) {