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authorRémi Verschelde <rverschelde@gmail.com>2022-02-06 14:12:19 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-08 10:08:34 +0100
commit317cd0b19a284f9a7296fcb4e06d9b2362da8c85 (patch)
treebdc9052230c16a9c6dcab330e84f51c8b62658e7 /main
parent0154ce2c8d66528d617e10b139640fd4c4405c6b (diff)
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/main/main.cpp b/main/main.cpp
index f8088cba1c..216d0a446a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2250,9 +2250,8 @@ bool Main::start() {
}
}
- if (main_loop->is_class("SceneTree")) {
- SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
-
+ SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
+ if (sml) {
#ifdef DEBUG_ENABLED
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
@@ -2294,20 +2293,18 @@ bool Main::start() {
RES res = ResourceLoader::load(info.path);
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
Node *n = nullptr;
- if (res->is_class("PackedScene")) {
- Ref<PackedScene> ps = res;
- n = ps->instantiate();
- } else if (res->is_class("Script")) {
- Ref<Script> script_res = res;
+ Ref<PackedScene> scn = res;
+ Ref<Script> script_res = res;
+ if (scn.is_valid()) {
+ n = scn->instantiate();
+ } else if (script_res.is_valid()) {
StringName ibt = script_res->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
Object *obj = ClassDB::instantiate(ibt);
- ERR_CONTINUE_MSG(obj == nullptr,
- "Cannot instance script for autoload, expected 'Node' inheritance, got: " +
- String(ibt));
+ ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
n = Object::cast_to<Node>(obj);
n->set_script(script_res);