diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-12 12:05:29 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-12 12:29:13 +0200 |
commit | 2e76d5a3a4ef8929ea6c904d197b3738162c1835 (patch) | |
tree | 4884cb64b65c3efa9dea22f8be62c2cd38994b9a /main | |
parent | 0fd50ff21777e74258ba5a38e9c32b27cf0784b2 (diff) |
Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.
In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
Diffstat (limited to 'main')
0 files changed, 0 insertions, 0 deletions