diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 01:23:10 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-07-15 08:32:34 -0300 |
commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
tree | d863db50852afe5d4b0bc15b8452054498004cb1 /main | |
parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp index 218321ef25..e292a20982 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1525,11 +1525,15 @@ static uint64_t idle_process_max = 0; bool Main::iteration() { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); + Engine::get_singleton()->_frame_ticks = ticks; + uint64_t ticks_elapsed = ticks - last_ticks; double step = (double)ticks_elapsed / 1000000.0; float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second(); + Engine::get_singleton()->_frame_step = step; + /* if (time_accum+step < frame_slice) return false; |