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authorRafał Mikrut <mikrutrafal@protonmail.com>2022-03-10 16:21:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-06-15 10:11:17 +0200
commit24f45bd533cee2df8fec29bb7ab0ecc931d798fb (patch)
tree76485b22e3dba3a164ed557d6e7a41b051ce0808 /main
parent2126f4d85f52e966f680536af3eb864fd552ca08 (diff)
Add Godot 3.x -> Godot 4.x project converter
Diffstat (limited to 'main')
-rw-r--r--main/main.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 15166ce152..b2667d11e6 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -87,6 +87,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_translation.h"
#include "editor/progress_dialog.h"
+#include "editor/project_converter_3_to_4.h"
#include "editor/project_manager.h"
#ifndef NO_EDITOR_SPLASH
#include "main/splash_editor.gen.h"
@@ -368,6 +369,8 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
+ OS::get_singleton()->print(" --convert-3to4 Converts project from Godot 3.x to Godot 4.x.\n");
+ OS::get_singleton()->print(" --validate-conversion-3to4 Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
@@ -996,6 +999,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
editor = true;
cmdline_tool = true;
main_args.push_back(I->get());
+ } else if (I->get() == "--convert-3to4") {
+ // Actually handling is done in start().
+ cmdline_tool = true;
+ main_args.push_back(I->get());
+ } else if (I->get() == "--validate-conversion-3to4") {
+ // Actually handling is done in start().
+ cmdline_tool = true;
+ main_args.push_back(I->get());
} else if (I->get() == "--doctool") {
// Actually handling is done in start().
cmdline_tool = true;
@@ -2035,6 +2046,8 @@ bool Main::start() {
String _export_preset;
bool export_debug = false;
bool export_pack_only = false;
+ bool converting_project = false;
+ bool validating_converting_project = false;
#endif
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
@@ -2050,6 +2063,10 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
} else if (args[i] == "--no-docbase") {
doc_base = false;
+ } else if (args[i] == "--convert-3to4") {
+ converting_project = true;
+ } else if (args[i] == "--validate-conversion-3to4") {
+ validating_converting_project = true;
} else if (args[i] == "-e" || args[i] == "--editor") {
editor = true;
} else if (args[i] == "-p" || args[i] == "--project-manager") {
@@ -2203,6 +2220,18 @@ bool Main::start() {
NativeExtensionAPIDump::generate_extension_json_file("extension_api.json");
return false;
}
+
+ if (converting_project) {
+ int exit_code = ProjectConverter3To4().convert();
+ OS::get_singleton()->set_exit_code(exit_code);
+ return false;
+ }
+ if (validating_converting_project) {
+ int exit_code = ProjectConverter3To4().validate_conversion();
+ OS::get_singleton()->set_exit_code(exit_code);
+ return false;
+ }
+
#endif
if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {