diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-09-22 22:15:07 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-03 23:54:36 +0200 |
commit | 1c6c72caf1b3cc004c3bcbe65b5bef5c850f82f8 (patch) | |
tree | e79c6d4061fdf316b089137d56a3c583e143cfcb /main | |
parent | 1371a97acfb9263aaca7fa8642e95ba68534fa19 (diff) |
Rename `Engine.target_fps` and associated project setting to `max_fps`
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/main/main.cpp b/main/main.cpp index 5c2259bf7c..08a9b4c310 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1775,10 +1775,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", PROPERTY_HINT_RANGE, "1,1000,1")); Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); - Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0)); - ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", + Engine::get_singleton()->set_max_fps(GLOBAL_DEF("application/run/max_fps", 0)); + ProjectSettings::get_singleton()->set_custom_property_info("application/run/max_fps", PropertyInfo(Variant::INT, - "debug/settings/fps/force_fps", + "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1")); GLOBAL_DEF("debug/settings/stdout/print_fps", false); |