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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 10:15:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:45:01 +0200
commit1a8167867b136ae62463b26a871628526bff17b8 (patch)
treebe6ca573229dc092d567079c5b464f72144d895d /main
parent5f5f53e8eba5c9b708714de58d3cca6ceb010279 (diff)
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
Diffstat (limited to 'main')
-rw-r--r--main/tests/test_shader_lang.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index b7967238a2..abcf30c97f 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -363,7 +363,7 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
- Error err = sl.compile(code, dt, rm, types, NULL);
+ Error err = sl.compile(code, dt, rm, types, nullptr);
if (err) {