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authorDaw11 <davidebusterna@gmail.com>2019-04-17 22:46:21 +0200
committerDaw11 <davidebusterna@gmail.com>2019-04-17 23:13:16 +0200
commit04d0371648001c1fbf157156fce7f5e9581e1e02 (patch)
tree452867d749fedddbb5cc89e297af4ac2d82bcf9a /main
parent6697fd9a05859914fc320b4b4321fd9fb6170f71 (diff)
Add a monitor for the orphan nodes
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103
Diffstat (limited to 'main')
-rw-r--r--main/performance.cpp21
-rw-r--r--main/performance.h3
2 files changed, 16 insertions, 8 deletions
diff --git a/main/performance.cpp b/main/performance.cpp
index 2f7ebf7656..6618451894 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -32,6 +32,7 @@
#include "core/message_queue.h"
#include "core/os/os.h"
+#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "servers/audio_server.h"
#include "servers/physics_2d_server.h"
@@ -55,6 +56,7 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(OBJECT_COUNT);
BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
+ BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT);
BIND_ENUM_CONSTANT(RENDER_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_MATERIAL_CHANGES_IN_FRAME);
@@ -76,6 +78,14 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(MONITOR_MAX);
}
+float Performance::_get_node_count() const {
+ MainLoop *ml = OS::get_singleton()->get_main_loop();
+ SceneTree *sml = Object::cast_to<SceneTree>(ml);
+ if (!sml)
+ return 0;
+ return sml->get_node_count();
+}
+
String Performance::get_monitor_name(Monitor p_monitor) const {
ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
@@ -92,6 +102,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"object/objects",
"object/resources",
"object/nodes",
+ "object/orphan_nodes",
"raster/objects_drawn",
"raster/vertices_drawn",
"raster/mat_changes",
@@ -128,14 +139,8 @@ float Performance::get_monitor(Monitor p_monitor) const {
case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage();
case OBJECT_COUNT: return ObjectDB::get_object_count();
case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count();
- case OBJECT_NODE_COUNT: {
-
- MainLoop *ml = OS::get_singleton()->get_main_loop();
- SceneTree *sml = Object::cast_to<SceneTree>(ml);
- if (!sml)
- return 0;
- return sml->get_node_count();
- };
+ case OBJECT_NODE_COUNT: return _get_node_count();
+ case OBJECT_ORPHAN_NODE_COUNT: return Node::orphan_node_count;
case RENDER_OBJECTS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_OBJECTS_IN_FRAME);
case RENDER_VERTICES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_VERTICES_IN_FRAME);
case RENDER_MATERIAL_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME);
diff --git a/main/performance.h b/main/performance.h
index 850c4c2d52..912e005c53 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -43,6 +43,8 @@ class Performance : public Object {
static Performance *singleton;
static void _bind_methods();
+ float _get_node_count() const;
+
float _process_time;
float _physics_process_time;
@@ -60,6 +62,7 @@ public:
OBJECT_COUNT,
OBJECT_RESOURCE_COUNT,
OBJECT_NODE_COUNT,
+ OBJECT_ORPHAN_NODE_COUNT,
RENDER_OBJECTS_IN_FRAME,
RENDER_VERTICES_IN_FRAME,
RENDER_MATERIAL_CHANGES_IN_FRAME,