summaryrefslogtreecommitdiff
path: root/main/tests/test_physics_2d.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-01-14 12:26:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-14 14:52:23 +0100
commit93ab45b6b5c4f8e0619e963156c983009d399a9d (patch)
tree80e55993f29ad7bf502ef7388eef78114b2dc4ab /main/tests/test_physics_2d.cpp
parent78e90ac60b81f17fdf8c319357f16962e92e6106 (diff)
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'main/tests/test_physics_2d.cpp')
-rw-r--r--main/tests/test_physics_2d.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 2074d532b1..8a6a8c78f9 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -218,8 +218,10 @@ class TestPhysics2DMainLoop : public MainLoop {
void _do_ray_query() {
-// Physics2DServer *ps = Physics2DServer::get_singleton();
- // ps->query_intersection_segment(ray_query,ray_from,ray_to);
+ /*
+ Physics2DServer *ps = Physics2DServer::get_singleton();
+ ps->query_intersection_segment(ray_query,ray_from,ray_to);
+ */
}
@@ -273,7 +275,7 @@ protected:
ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE);
ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform);
-// print_line("add body with xform: "+p_xform);
+ //print_line("add body with xform: "+p_xform);
RID sprite = vs->canvas_item_create();
vs->canvas_item_set_parent(sprite,canvas);
vs->canvas_item_set_transform(sprite,p_xform);
@@ -281,8 +283,8 @@ protected:
vs->canvas_item_add_texture_rect(sprite,Rect2(-imgsize/2.0,imgsize),body_shape_data[p_shape].image);
ps->body_set_force_integration_callback(body,this,"_body_moved",sprite);
-// RID q = ps->query_create(this,"_body_moved",sprite);
-// ps->query_body_state(q,body);
+ //RID q = ps->query_create(this,"_body_moved",sprite);
+ //ps->query_body_state(q,body);
return body;
}
@@ -409,10 +411,12 @@ public:
};
Physics2DServer::ShapeType type = types[i%4];
-// type=Physics2DServer::SHAPE_SEGMENT;
+ //type=Physics2DServer::SHAPE_SEGMENT;
_add_body(type,Transform2D(i*0.8,Point2(152+i*40,100-40*i)));
- //if (i==0)
- // ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
+ /*
+ if (i==0)
+ ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
+ */
}
//RID b= _add_body(Physics2DServer::SHAPE_CIRCLE,Transform2D(0,Point2(101,140)));