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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /main/tests/test_physics_2d.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'main/tests/test_physics_2d.cpp')
-rw-r--r--main/tests/test_physics_2d.cpp293
1 files changed, 123 insertions, 170 deletions
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 4321a356f5..8818c4b595 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -28,23 +28,21 @@
/*************************************************************************/
#include "test_physics_2d.h"
-#include "servers/visual_server.h"
-#include "servers/physics_2d_server.h"
+#include "map.h"
#include "os/main_loop.h"
+#include "os/os.h"
#include "print_string.h"
-#include "map.h"
#include "scene/resources/texture.h"
-#include "os/os.h"
+#include "servers/physics_2d_server.h"
+#include "servers/visual_server.h"
-static const unsigned char convex_png[]={
-0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x40,0x0,0x0,0x0,0x40,0x8,0x6,0x0,0x0,0x0,0xaa,0x69,0x71,0xde,0x0,0x0,0x0,0x1,0x73,0x52,0x47,0x42,0x0,0xae,0xce,0x1c,0xe9,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x0,0x0,0x0,0x0,0x0,0xf9,0x43,0xbb,0x7f,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdb,0x6,0xa,0x3,0x13,0x31,0x66,0xa7,0xac,0x79,0x0,0x0,0x4,0xef,0x49,0x44,0x41,0x54,0x78,0xda,0xed,0x9b,0xdd,0x4e,0x2a,0x57,0x14,0xc7,0xf7,0x1e,0xc0,0x19,0x38,0x32,0x80,0xa,0x6a,0xda,0x18,0xa3,0xc6,0x47,0x50,0x7b,0xa1,0xd9,0x36,0x27,0x7e,0x44,0xed,0x45,0x4d,0x93,0x3e,0x40,0x1f,0x64,0x90,0xf4,0x1,0xbc,0xf0,0xc2,0x9c,0x57,0x30,0x4d,0xbc,0xa8,0x6d,0xc,0x69,0x26,0xb5,0x68,0x8b,0x35,0x7e,0x20,0xb4,0xf5,0x14,0xbf,0x51,0x3c,0x52,0xe,0xc,0xe,0xc8,0xf0,0xb1,0x7a,0x51,0x3d,0xb1,0x9e,0x19,0x1c,0x54,0x70,0x1c,0xdc,0x9,0x17,0x64,0x8,0xc9,0xff,0xb7,0xd6,0x7f,0xcd,0x3f,0x2b,0xd9,0x8,0xbd,0x9c,0xda,0x3e,0xf8,0x31,0xff,0xc,0x0,0x8,0x42,0x88,0x9c,0x9f,0x9f,0xbf,0xa,0x87,0xc3,0xad,0x7d,0x7d,0x7d,0x7f,0x23,0x84,0x78,0x8c,0x31,0xaf,0x55,0x0,0xc6,0xc7,0x14,0x1e,0x8f,0xc7,0xbf,0x38,0x3c,0x3c,0x6c,0x9b,0x9f,0x9f,0x6f,0xb8,0x82,0x9b,0xee,0xe8,0xe8,0xf8,0x12,0x0,0xbe,0xd3,0x2a,0x8,0xfc,0x50,0xd1,0xf9,0x7c,0x9e,0x8a,0x46,0xa3,0x5f,0x9d,0x9e,0x9e,0x7e,0xb2,0xb0,0xb0,0x60,0xe5,0x79,0x1e,0xf1,0xfc,0x7f,0x3a,0x9,0x21,0x88,0x10,0x82,0x26,0x26,0x26,0xde,0x77,0x75,0x75,0x85,0x59,0x96,0xfd,0x5e,0x6b,0x20,0xf0,0x7d,0x85,0x4b,0x92,0xf4,0xfa,0xe0,0xe0,0xe0,0xd3,0xb9,0xb9,0xb9,0x46,0x49,0x92,0xea,0x6f,0xa,0xbf,0x7d,0x8,0x21,0x68,0x70,0x70,0xb0,0x38,0x39,0x39,0x79,0xd6,0xd9,0xd9,0xb9,0xcf,0x30,0xcc,0xa2,0xd6,0xad,0x21,0x2b,0x1c,0x0,0x38,0x41,0x10,0xfc,0xdb,0xdb,0xdb,0x27,0x1e,0x8f,0x27,0x4b,0x8,0x1,0x84,0x90,0xea,0xf,0x21,0x4,0x3c,0x1e,0x4f,0x76,0x67,0x67,0x67,0x3f,0x9f,0xcf,0xff,0x7c,0x5,0xf3,0xd9,0x0,0xe0,0x2,0x81,0xc0,0xa9,0xdb,0xed,0x2e,0x94,0x2b,0x5c,0xe,0xc4,0xca,0xca,0x8a,0x18,0x8d,0x46,0x3,0x0,0xc0,0x69,0x1e,0x4,0x0,0x90,0x48,0x24,0x12,0xe4,0x38,0xee,0x41,0xc2,0x6f,0x43,0xe0,0x38,0xe,0xfc,0x7e,0xbf,0x10,0x8b,0xc5,0xd6,0x35,0xd,0x22,0x9b,0xcd,0x7a,0x96,0x97,0x97,0x33,0xf,0xad,0x7c,0x29,0x10,0x9b,0x9b,0x9b,0xef,0x2e,0x2e,0x2e,0x7e,0xd5,0x1c,0x8,0x0,0x20,0xe1,0x70,0x38,0xfc,0x98,0xd5,0x57,0x2,0xe1,0x76,0xbb,0xf3,0xa1,0x50,0xe8,0x38,0x9b,0xcd,0xfe,0xa2,0x9,0x8,0x0,0x40,0x2e,0x2f,0x2f,0x7d,0x4b,0x4b,0x4b,0xb9,0x4a,0x54,0x5f,0x9,0xc4,0xd2,0xd2,0x92,0xb4,0xb7,0xb7,0xf7,0x36,0x97,0xcb,0x4d,0x3d,0x29,0x8,0x0,0xe0,0x42,0xa1,0xd0,0x71,0xb5,0xc4,0xdf,0xb6,0xc5,0x93,0xe,0x4a,0x0,0x20,0xa9,0x54,0xea,0x37,0xb7,0xdb,0x5d,0xa8,0xa6,0x78,0x39,0x10,0x6b,0x6b,0x6b,0xf1,0x64,0x32,0xb9,0x5a,0x55,0x10,0x0,0xc0,0x6d,0x6c,0x6c,0x9c,0x57,0xbb,0xfa,0x25,0x40,0x14,0x3,0x81,0x40,0x34,0x93,0xc9,0x2c,0x57,0x1c,0x4,0x0,0x90,0x58,0x2c,0xb6,0x5e,0xe9,0xc1,0x77,0x1f,0x10,0x53,0x53,0x53,0x52,0xc5,0x83,0x14,0x0,0x70,0x7e,0xbf,0x5f,0xd0,0x42,0xf5,0x95,0x40,0xf8,0x7c,0xbe,0xcb,0xa3,0xa3,0xa3,0x3f,0x1e,0xbd,0x1b,0x0,0x80,0x1c,0x1f,0x1f,0x87,0xb4,0x56,0xfd,0xaa,0x5,0x29,0x51,0x14,0xbf,0xf5,0xf9,0x7c,0x97,0x5a,0xad,0xbe,0x12,0x88,0xf5,0xf5,0xf5,0xd8,0x83,0x83,0x54,0xb5,0x42,0x8f,0x66,0x83,0x94,0xd6,0xbd,0x5f,0xce,0x7c,0x38,0x3c,0x3c,0xfc,0xb3,0x50,0x28,0xb8,0xcb,0x2,0x1,0x0,0xdc,0xf4,0xf4,0xf4,0xfe,0x73,0x15,0x2f,0x17,0xa4,0x22,0x91,0x48,0x50,0xb5,0x2d,0x0,0x80,0x9b,0x99,0x99,0x79,0xfb,0xdc,0x1,0xc8,0x5,0xa9,0x44,0x22,0xf1,0xfb,0x9d,0x10,0x0,0x80,0x9b,0x9d,0x9d,0xd,0xea,0x5,0xc0,0xad,0xfd,0x43,0x1a,0x0,0xb8,0xdb,0x9a,0xa9,0x8f,0xb6,0xa4,0x46,0xa3,0xa4,0xb7,0xd5,0x37,0xcf,0xf3,0x68,0x75,0x75,0xf5,0x4c,0xee,0x99,0x1c,0x80,0x9c,0x1e,0xf7,0xff,0x16,0x8b,0x45,0x50,0x5,0xa0,0xb7,0xb7,0xb7,0x85,0x10,0xa2,0x2b,0xf1,0x84,0x10,0xd4,0xdf,0xdf,0x6f,0x57,0x3,0x80,0x37,0x18,0xc,0x5,0x3d,0x2,0xa0,0x69,0x3a,0x8b,0x10,0xe2,0x4b,0x2,0xc0,0x18,0xf3,0xc1,0x60,0x70,0x47,0x8f,0x16,0x38,0x3a,0x3a,0x5a,0x93,0x5b,0xc3,0x7f,0x64,0x81,0xba,0xba,0x3a,0x49,0x8f,0x0,0x1a,0x1a,0x1a,0xd4,0xcd,0x0,0x93,0xc9,0xa4,0xcb,0x21,0xe8,0x74,0x3a,0xd5,0x1,0xa0,0x69,0x5a,0x77,0x1d,0x80,0x31,0x2e,0x38,0x9d,0x4e,0xb1,0x66,0x1,0x30,0xc,0x23,0x28,0x3d,0x93,0x9b,0x1,0xb9,0x9a,0x6,0x60,0x36,0x9b,0x75,0xd7,0x1,0x4a,0x21,0xa8,0x26,0x0,0x94,0xa,0x41,0xb2,0x0,0x18,0x86,0xc9,0xe9,0xd,0x80,0x52,0x8,0x92,0x5,0x60,0xb1,0x58,0x74,0x67,0x1,0xa5,0x10,0xa4,0x4,0x40,0x77,0x43,0xd0,0xe1,0x70,0xa8,0x9f,0x1,0x14,0x45,0x1,0x45,0x51,0x79,0x3d,0x1,0x68,0x6e,0x6e,0x4e,0xaa,0x6,0x80,0x10,0x42,0x6,0x83,0x41,0x37,0x36,0x28,0x15,0x82,0x6a,0x2,0x0,0x4d,0xd3,0xa9,0x52,0xcf,0x95,0x0,0xe8,0x66,0xe,0x98,0xcd,0x66,0xa1,0x6c,0x0,0x7a,0x5a,0x8b,0x59,0x2c,0x96,0x64,0xcd,0x2,0xb8,0x2b,0x4,0xe9,0xde,0x2,0x77,0x85,0xa0,0x9a,0xb0,0x40,0xa9,0x10,0xa4,0x8,0xc0,0x64,0x32,0xe9,0x6,0x40,0xa9,0x10,0x54,0xaa,0x3,0x74,0xf3,0x16,0x70,0xb9,0x5c,0xe5,0x3,0xe8,0xe9,0xe9,0x69,0xd5,0xc3,0x66,0x18,0x63,0x5c,0x68,0x6a,0x6a,0x12,0xcb,0x5,0xa0,0x9b,0xd5,0x38,0x4d,0xd3,0x29,0x8a,0xa2,0xa0,0x2c,0x0,0x18,0x63,0x3e,0x14,0xa,0xfd,0x55,0xb,0x21,0x48,0xd1,0x2,0x7a,0x59,0x8d,0x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+static const unsigned char convex_png[] = {
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0x39, 0x39, 0x79, 0xd6, 0xd9, 0xd9, 0xb9, 0xcf, 0x30, 0xcc, 0xa2, 0xd6, 0xad, 0x21, 0x2b, 0x1c, 0x0, 0x38, 0x41, 0x10, 0xfc, 0xdb, 0xdb, 0xdb, 0x27, 0x1e, 0x8f, 0x27, 0x4b, 0x8, 0x1, 0x84, 0x90, 0xea, 0xf, 0x21, 0x4, 0x3c, 0x1e, 0x4f, 0x76, 0x67, 0x67, 0x67, 0x3f, 0x9f, 0xcf, 0xff, 0x7c, 0x5, 0xf3, 0xd9, 0x0, 0xe0, 0x2, 0x81, 0xc0, 0xa9, 0xdb, 0xed, 0x2e, 0x94, 0x2b, 0x5c, 0xe, 0xc4, 0xca, 0xca, 0x8a, 0x18, 0x8d, 0x46, 0x3, 0x0, 0xc0, 0x69, 0x1e, 0x4, 0x0, 0x90, 0x48, 0x24, 0x12, 0xe4, 0x38, 0xee, 0x41, 0xc2, 0x6f, 0x43, 0xe0, 0x38, 0xe, 0xfc, 0x7e, 0xbf, 0x10, 0x8b, 0xc5, 0xd6, 0x35, 0xd, 0x22, 0x9b, 0xcd, 0x7a, 0x96, 0x97, 0x97, 0x33, 0xf, 0xad, 0x7c, 0x29, 0x10, 0x9b, 0x9b, 0x9b, 0xef, 0x2e, 0x2e, 0x2e, 0x7e, 0xd5, 0x1c, 0x8, 0x0, 0x20, 0xe1, 0x70, 0x38, 0xfc, 0x98, 0xd5, 0x57, 0x2, 0xe1, 0x76, 0xbb, 0xf3, 0xa1, 0x50, 0xe8, 0x38, 0x9b, 0xcd, 0xfe, 0xa2, 0x9, 0x8, 0x0, 0x40, 0x2e, 0x2f, 0x2f, 0x7d, 0x4b, 0x4b, 0x4b, 0xb9, 0x4a, 0x54, 0x5f, 0x9, 0xc4, 0xd2, 0xd2, 0x92, 0xb4, 0xb7, 0xb7, 0xf7, 0x36, 0x97, 0xcb, 0x4d, 0x3d, 0x29, 0x8, 0x0, 0xe0, 0x42, 0xa1, 0xd0, 0x71, 0xb5, 0xc4, 0xdf, 0xb6, 0xc5, 0x93, 0xe, 0x4a, 0x0, 0x20, 0xa9, 0x54, 0xea, 0x37, 0xb7, 0xdb, 0x5d, 0xa8, 0xa6, 0x78, 0x39, 0x10, 0x6b, 0x6b, 0x6b, 0xf1, 0x64, 0x32, 0xb9, 0x5a, 0x55, 0x10, 0x0, 0xc0, 0x6d, 0x6c, 0x6c, 0x9c, 0x57, 0xbb, 0xfa, 0x25, 0x40, 0x14, 0x3, 0x81, 0x40, 0x34, 0x93, 0xc9, 0x2c, 0x57, 0x1c, 0x4, 0x0, 0x90, 0x58, 0x2c, 0xb6, 0x5e, 0xe9, 0xc1, 0x77, 0x1f, 0x10, 0x53, 0x53, 0x53, 0x52, 0xc5, 0x83, 0x14, 0x0, 0x70, 0x7e, 0xbf, 0x5f, 0xd0, 0x42, 0xf5, 0x95, 0x40, 0xf8, 0x7c, 0xbe, 0xcb, 0xa3, 0xa3, 0xa3, 0x3f, 0x1e, 0xbd, 0x1b, 0x0, 0x80, 0x1c, 0x1f, 0x1f, 0x87, 0xb4, 0x56, 0xfd, 0xaa, 0x5, 0x29, 0x51, 0x14, 0xbf, 0xf5, 0xf9, 0x7c, 0x97, 0x5a, 0xad, 0xbe, 0x12, 0x88, 0xf5, 0xf5, 0xf5, 0xd8, 0x83, 0x83, 0x54, 0xb5, 0x42, 0x8f, 0x66, 0x83, 0x94, 0xd6, 0xbd, 0x5f, 0xce, 0x7c, 0x38, 0x3c, 0x3c, 0xfc, 0xb3, 0x50, 0x28, 0xb8, 0xcb, 0x2, 0x1, 0x0, 0xdc, 0xf4, 0xf4, 0xf4, 0xfe, 0x73, 0x15, 0x2f, 0x17, 0xa4, 0x22, 0x91, 0x48, 0x50, 0xb5, 0x2d, 0x0, 0x80, 0x9b, 0x99, 0x99, 0x79, 0xfb, 0xdc, 0x1, 0xc8, 0x5, 0xa9, 0x44, 0x22, 0xf1, 0xfb, 0x9d, 0x10, 0x0, 0x80, 0x9b, 0x9d, 0x9d, 0xd, 0xea, 0x5, 0xc0, 0xad, 0xfd, 0x43, 0x1a, 0x0, 0xb8, 0xdb, 0x9a, 0xa9, 0x8f, 0xb6, 0xa4, 0x46, 0xa3, 0xa4, 0xb7, 0xd5, 0x37, 0xcf, 0xf3, 0x68, 0x75, 0x75, 0xf5, 0x4c, 0xee, 0x99, 0x1c, 0x80, 0x9c, 0x1e, 0xf7, 0xff, 0x16, 0x8b, 0x45, 0x50, 0x5, 0xa0, 0xb7, 0xb7, 0xb7, 0x85, 0x10, 0xa2, 0x2b, 0xf1, 0x84, 0x10, 0xd4, 0xdf, 0xdf, 0x6f, 0x57, 0x3, 0x80, 0x37, 0x18, 0xc, 0x5, 0x3d, 0x2, 0xa0, 0x69, 0x3a, 0x8b, 0x10, 0xe2, 0x4b, 0x2, 0xc0, 0x18, 0xf3, 0xc1, 0x60, 0x70, 0x47, 0x8f, 0x16, 0x38, 0x3a, 0x3a, 0x5a, 0x93, 0x5b, 0xc3, 0x7f, 0x64, 0x81, 0xba, 0xba, 0x3a, 0x49, 0x8f, 0x0, 0x1a, 0x1a, 0x1a, 0xd4, 0xcd, 0x0, 0x93, 0xc9, 0xa4, 0xcb, 0x21, 0xe8, 0x74, 0x3a, 0xd5, 0x1, 0xa0, 0x69, 0x5a, 0x77, 0x1d, 0x80, 0x31, 0x2e, 0x38, 0x9d, 0x4e, 0xb1, 0x66, 0x1, 0x30, 0xc, 0x23, 0x28, 0x3d, 0x93, 0x9b, 0x1, 0xb9, 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0x48, 0xd1, 0x2, 0x7a, 0x59, 0x8d, 0xdf, 0x1b, 0x80, 0x1e, 0x56, 0xe3, 0x84, 0x10, 0x34, 0x30, 0x30, 0x60, 0xbb, 0xeb, 0x77, 0x46, 0x5, 0xef, 0x48, 0xcf, 0x4d, 0xec, 0x8d, 0x99, 0x5, 0xf5, 0xf5, 0xf5, 0xef, 0x46, 0x47, 0x47, 0xb, 0x2e, 0x97, 0xeb, 0xbc, 0x54, 0x8, 0x52, 0x4, 0xc0, 0x30, 0x8c, 0xf4, 0x5c, 0x4, 0x9b, 0x4c, 0xa6, 0xf4, 0xf8, 0xf8, 0xb8, 0xc8, 0xb2, 0x6c, 0x32, 0x9d, 0x4e, 0xff, 0xd4, 0xdd, 0xdd, 0x7d, 0x66, 0x34, 0x1a, 0x8b, 0xd7, 0x3, 0xfd, 0xae, 0x5b, 0x29, 0xb2, 0x57, 0x66, 0xb6, 0xb6, 0xb6, 0xde, 0xc4, 0xe3, 0xf1, 0x6f, 0xae, 0xaf, 0xc1, 0x28, 0x5d, 0x85, 0x79, 0x2, 0xc1, 0x60, 0xb5, 0x5a, 0xa3, 0xa3, 0xa3, 0xa3, 0x45, 0xab, 0xd5, 0x9a, 0x2a, 0x16, 0x8b, 0x8b, 0x6d, 0x6d, 0x6d, 0xef, 0xd5, 0x8a, 0x55, 0xd, 0x20, 0x91, 0x48, 0xbc, 0x3e, 0x38, 0x38, 0xf8, 0xda, 0x6e, 0xb7, 0xf7, 0x5f, 0x5c, 0x5c, 0xd4, 0x7b, 0xbd, 0xde, 0xbc, 0x20, 0x8, 0xcd, 0x85, 0x42, 0x81, 0xfe, 0xf0, 0xae, 0xac, 0x10, 0x98, 0x9b, 0xd5, 0xc5, 0x18, 0x17, 0x59, 0x96, 0x3d, 0x1d, 0x19, 0x19, 0x1, 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0xa9, 0x5, 0xbf, 0x9c, 0x97, 0xf3, 0xff, 0xf3, 0x2f, 0x6a, 0x82, 0x7f, 0xf6, 0x4e, 0xca, 0x1b, 0xf5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-
class TestPhysics2DMainLoop : public MainLoop {
- GDCLASS( TestPhysics2DMainLoop, MainLoop );
-
+ GDCLASS(TestPhysics2DMainLoop, MainLoop);
RID circle_img;
RID circle_shape;
@@ -54,8 +52,7 @@ class TestPhysics2DMainLoop : public MainLoop {
RID ray_query;
Transform2D view_xform;
- Vector2 ray_from,ray_to;
-
+ Vector2 ray_from, ray_to;
struct BodyShapeData {
@@ -63,10 +60,8 @@ class TestPhysics2DMainLoop : public MainLoop {
RID shape;
};
-
BodyShapeData body_shape_data[8];
-
void _create_body_shape_data() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
@@ -76,53 +71,51 @@ class TestPhysics2DMainLoop : public MainLoop {
{
PoolVector<uint8_t> pixels;
- pixels.resize(32*2*2);
- for(int i=0;i<2;i++) {
+ pixels.resize(32 * 2 * 2);
+ for (int i = 0; i < 2; i++) {
- for(int j=0;j<32;j++) {
+ for (int j = 0; j < 32; j++) {
- pixels.set(i*32*2+j*2+0,(j==0)?255:0);
- pixels.set(i*32*2+j*2+1,255);
+ pixels.set(i * 32 * 2 + j * 2 + 0, (j == 0) ? 255 : 0);
+ pixels.set(i * 32 * 2 + j * 2 + 1, 255);
}
}
- Image image(32,2,0,Image::FORMAT_LA8,pixels);
+ Image image(32, 2, 0, Image::FORMAT_LA8, pixels);
- body_shape_data[Physics2DServer::SHAPE_SEGMENT].image=vs->texture_create_from_image(image);
+ body_shape_data[Physics2DServer::SHAPE_SEGMENT].image = vs->texture_create_from_image(image);
RID segment_shape = ps->shape_create(Physics2DServer::SHAPE_SEGMENT);
- Rect2 sg(Point2(-16,0),Point2(16,0));
- ps->shape_set_data(segment_shape,sg);
+ Rect2 sg(Point2(-16, 0), Point2(16, 0));
+ ps->shape_set_data(segment_shape, sg);
body_shape_data[Physics2DServer::SHAPE_SEGMENT].shape = segment_shape;
-
}
// CIRCLE
{
PoolVector<uint8_t> pixels;
- pixels.resize(32*32*2);
- for(int i=0;i<32;i++) {
+ pixels.resize(32 * 32 * 2);
+ for (int i = 0; i < 32; i++) {
- for(int j=0;j<32;j++) {
+ for (int j = 0; j < 32; j++) {
- bool black=Vector2(i-16,j-16).length_squared() < 16*16;
+ bool black = Vector2(i - 16, j - 16).length_squared() < 16 * 16;
- pixels.set(i*32*2+j*2+0,(i==16 || j==16)?255:0);
- pixels.set(i*32*2+j*2+1,black?255:0);
+ pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16) ? 255 : 0);
+ pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0);
}
}
- Image image(32,32,0,Image::FORMAT_LA8,pixels);
+ Image image(32, 32, 0, Image::FORMAT_LA8, pixels);
- body_shape_data[Physics2DServer::SHAPE_CIRCLE].image=vs->texture_create_from_image(image);
+ body_shape_data[Physics2DServer::SHAPE_CIRCLE].image = vs->texture_create_from_image(image);
RID circle_shape = ps->shape_create(Physics2DServer::SHAPE_CIRCLE);
- ps->shape_set_data(circle_shape,16);
+ ps->shape_set_data(circle_shape, 16);
body_shape_data[Physics2DServer::SHAPE_CIRCLE].shape = circle_shape;
-
}
// BOX
@@ -130,167 +123,151 @@ class TestPhysics2DMainLoop : public MainLoop {
{
PoolVector<uint8_t> pixels;
- pixels.resize(32*32*2);
- for(int i=0;i<32;i++) {
+ pixels.resize(32 * 32 * 2);
+ for (int i = 0; i < 32; i++) {
- for(int j=0;j<32;j++) {
+ for (int j = 0; j < 32; j++) {
- bool black=i>0 && i<31 && j>0 && j<31;
+ bool black = i > 0 && i < 31 && j > 0 && j < 31;
- pixels.set(i*32*2+j*2+0,black?0:255);
- pixels.set(i*32*2+j*2+1,255);
+ pixels.set(i * 32 * 2 + j * 2 + 0, black ? 0 : 255);
+ pixels.set(i * 32 * 2 + j * 2 + 1, 255);
}
}
- Image image(32,32,0,Image::FORMAT_LA8,pixels);
+ Image image(32, 32, 0, Image::FORMAT_LA8, pixels);
- body_shape_data[Physics2DServer::SHAPE_RECTANGLE].image=vs->texture_create_from_image(image);
+ body_shape_data[Physics2DServer::SHAPE_RECTANGLE].image = vs->texture_create_from_image(image);
RID rectangle_shape = ps->shape_create(Physics2DServer::SHAPE_RECTANGLE);
- ps->shape_set_data(rectangle_shape,Vector2(16,16));
+ ps->shape_set_data(rectangle_shape, Vector2(16, 16));
body_shape_data[Physics2DServer::SHAPE_RECTANGLE].shape = rectangle_shape;
-
}
-
// CAPSULE
{
PoolVector<uint8_t> pixels;
- pixels.resize(32*64*2);
- for(int i=0;i<64;i++) {
-
- for(int j=0;j<32;j++) {
+ pixels.resize(32 * 64 * 2);
+ for (int i = 0; i < 64; i++) {
+ for (int j = 0; j < 32; j++) {
- int si = i>48 ? i - 32 : (i<16 ? i : 16);
- bool black=Vector2(si-16,j-16).length_squared() < 16*16;
-
- pixels.set(i*32*2+j*2+0,(i==16 || j==16 || i==48)?255:0);
- pixels.set(i*32*2+j*2+1,black?255:0);
+ int si = i > 48 ? i - 32 : (i < 16 ? i : 16);
+ bool black = Vector2(si - 16, j - 16).length_squared() < 16 * 16;
+ pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16 || i == 48) ? 255 : 0);
+ pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0);
}
}
- Image image(32,64,0,Image::FORMAT_LA8,pixels);
+ Image image(32, 64, 0, Image::FORMAT_LA8, pixels);
- body_shape_data[Physics2DServer::SHAPE_CAPSULE].image=vs->texture_create_from_image(image);
+ body_shape_data[Physics2DServer::SHAPE_CAPSULE].image = vs->texture_create_from_image(image);
RID capsule_shape = ps->shape_create(Physics2DServer::SHAPE_CAPSULE);
- ps->shape_set_data(capsule_shape,Vector2(16,32));
+ ps->shape_set_data(capsule_shape, Vector2(16, 32));
body_shape_data[Physics2DServer::SHAPE_CAPSULE].shape = capsule_shape;
-
}
// CONVEX
{
-
Image image(convex_png);
- body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image=vs->texture_create_from_image(image);
+ body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image = vs->texture_create_from_image(image);
RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON);
PoolVector<Vector2> arr;
- Point2 sb(32,32);
- arr.push_back(Point2(20,3)-sb);
- arr.push_back(Point2(58,23)-sb);
- arr.push_back(Point2(55,54)-sb);
- arr.push_back(Point2(27,60)-sb);
- arr.push_back(Point2(5,56)-sb);
- arr.push_back(Point2(4,20)-sb);
- arr.push_back(Point2(11,7)-sb);
- ps->shape_set_data(convex_polygon_shape,arr);
+ Point2 sb(32, 32);
+ arr.push_back(Point2(20, 3) - sb);
+ arr.push_back(Point2(58, 23) - sb);
+ arr.push_back(Point2(55, 54) - sb);
+ arr.push_back(Point2(27, 60) - sb);
+ arr.push_back(Point2(5, 56) - sb);
+ arr.push_back(Point2(4, 20) - sb);
+ arr.push_back(Point2(11, 7) - sb);
+ ps->shape_set_data(convex_polygon_shape, arr);
body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape;
-
}
-
-
}
-
-
-
void _do_ray_query() {
/*
Physics2DServer *ps = Physics2DServer::get_singleton();
ps->query_intersection_segment(ray_query,ray_from,ray_to);
*/
-
}
protected:
+ void input_event(const InputEvent &p_event) {
+ if (p_event.type == InputEvent::MOUSE_BUTTON) {
- void input_event(const InputEvent& p_event) {
-
- if (p_event.type==InputEvent::MOUSE_BUTTON) {
-
- const InputEventMouseButton &mb=p_event.mouse_button;
+ const InputEventMouseButton &mb = p_event.mouse_button;
if (mb.pressed) {
- Point2 p( mb.x, mb.y );
+ Point2 p(mb.x, mb.y);
- if (mb.button_index==1) {
- ray_to=p;
+ if (mb.button_index == 1) {
+ ray_to = p;
_do_ray_query();
- } else if (mb.button_index==2) {
- ray_from=p;
+ } else if (mb.button_index == 2) {
+ ray_from = p;
_do_ray_query();
}
-
}
}
- if (p_event.type==InputEvent::MOUSE_MOTION) {
+ if (p_event.type == InputEvent::MOUSE_MOTION) {
- const InputEventMouseMotion &mm=p_event.mouse_motion;
+ const InputEventMouseMotion &mm = p_event.mouse_motion;
- Point2 p( mm.x, mm.y );
+ Point2 p(mm.x, mm.y);
- if (mm.button_mask&BUTTON_MASK_LEFT) {
- ray_to=p;
+ if (mm.button_mask & BUTTON_MASK_LEFT) {
+ ray_to = p;
_do_ray_query();
- } else if (mm.button_mask&BUTTON_MASK_RIGHT) {
- ray_from=p;
+ } else if (mm.button_mask & BUTTON_MASK_RIGHT) {
+ ray_from = p;
_do_ray_query();
}
}
}
- RID _add_body(Physics2DServer::ShapeType p_shape, const Transform2D& p_xform) {
+ RID _add_body(Physics2DServer::ShapeType p_shape, const Transform2D &p_xform) {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
RID body = ps->body_create();
- ps->body_add_shape(body,body_shape_data[p_shape].shape);
- ps->body_set_space(body,space);
- ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE);
- ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform);
+ ps->body_add_shape(body, body_shape_data[p_shape].shape);
+ ps->body_set_space(body, space);
+ ps->body_set_continuous_collision_detection_mode(body, Physics2DServer::CCD_MODE_CAST_SHAPE);
+ ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform);
//print_line("add body with xform: "+p_xform);
RID sprite = vs->canvas_item_create();
- vs->canvas_item_set_parent(sprite,canvas);
- vs->canvas_item_set_transform(sprite,p_xform);
- Size2 imgsize( vs->texture_get_width(body_shape_data[p_shape].image),vs->texture_get_height(body_shape_data[p_shape].image) );
- vs->canvas_item_add_texture_rect(sprite,Rect2(-imgsize/2.0,imgsize),body_shape_data[p_shape].image);
+ vs->canvas_item_set_parent(sprite, canvas);
+ vs->canvas_item_set_transform(sprite, p_xform);
+ Size2 imgsize(vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image));
+ vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image);
- ps->body_set_force_integration_callback(body,this,"_body_moved",sprite);
+ ps->body_set_force_integration_callback(body, this, "_body_moved", sprite);
//RID q = ps->query_create(this,"_body_moved",sprite);
//ps->query_body_state(q,body);
return body;
}
- void _add_plane(const Vector2& p_normal, real_t p_d) {
+ void _add_plane(const Vector2 &p_normal, real_t p_d) {
Physics2DServer *ps = Physics2DServer::get_singleton();
@@ -299,85 +276,73 @@ protected:
arr.push_back(p_d);
RID plane = ps->shape_create(Physics2DServer::SHAPE_LINE);
- ps->shape_set_data(plane,arr);
+ ps->shape_set_data(plane, arr);
RID plane_body = ps->body_create(Physics2DServer::BODY_MODE_STATIC);
- ps->body_set_space(plane_body,space);
- ps->body_add_shape(plane_body,plane);
-
+ ps->body_set_space(plane_body, space);
+ ps->body_add_shape(plane_body, plane);
}
- void _add_concave(const Vector<Vector2>& p_points,const Transform2D& p_xform=Transform2D()) {
+ void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) {
Physics2DServer *ps = Physics2DServer::get_singleton();
VisualServer *vs = VisualServer::get_singleton();
RID concave = ps->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON);
- ps->shape_set_data(concave,p_points);
+ ps->shape_set_data(concave, p_points);
RID body = ps->body_create(Physics2DServer::BODY_MODE_STATIC);
- ps->body_set_space(body,space);
- ps->body_add_shape(body,concave);
- ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform);
-
+ ps->body_set_space(body, space);
+ ps->body_add_shape(body, concave);
+ ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform);
RID sprite = vs->canvas_item_create();
- vs->canvas_item_set_parent(sprite,canvas);
- vs->canvas_item_set_transform(sprite,p_xform);
- for(int i=0;i<p_points.size();i+=2) {
- vs->canvas_item_add_line(sprite,p_points[i],p_points[i+1],Color(0,0,0),2);
+ vs->canvas_item_set_parent(sprite, canvas);
+ vs->canvas_item_set_transform(sprite, p_xform);
+ for (int i = 0; i < p_points.size(); i += 2) {
+ vs->canvas_item_add_line(sprite, p_points[i], p_points[i + 1], Color(0, 0, 0), 2);
}
-
}
- void _body_moved(Object *p_state,RID p_sprite) {
- Physics2DDirectBodyState *state=(Physics2DDirectBodyState *)p_state;
- VisualServer::get_singleton()->canvas_item_set_transform(p_sprite,state->get_transform());
+ void _body_moved(Object *p_state, RID p_sprite) {
+ Physics2DDirectBodyState *state = (Physics2DDirectBodyState *)p_state;
+ VisualServer::get_singleton()->canvas_item_set_transform(p_sprite, state->get_transform());
}
- void _ray_query_callback(const RID& p_rid, ObjectID p_id, int p_shape, const Vector2& p_point, const Vector2& p_normal) {
-
+ void _ray_query_callback(const RID &p_rid, ObjectID p_id, int p_shape, const Vector2 &p_point, const Vector2 &p_normal) {
Vector2 ray_end;
if (p_rid.is_valid()) {
- ray_end=p_point;
+ ray_end = p_point;
} else {
- ray_end=ray_to;
+ ray_end = ray_to;
}
VisualServer *vs = VisualServer::get_singleton();
vs->canvas_item_clear(ray);
- vs->canvas_item_add_line(ray,ray_from,ray_end,p_rid.is_valid()?Color(0,1,0.4):Color(1,0.4,0),2);
+ vs->canvas_item_add_line(ray, ray_from, ray_end, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2);
if (p_rid.is_valid())
- vs->canvas_item_add_line(ray,ray_end,ray_end+p_normal*20,p_rid.is_valid()?Color(0,1,0.4):Color(1,0.4,0),2);
-
+ vs->canvas_item_add_line(ray, ray_end, ray_end + p_normal * 20, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2);
}
static void _bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_body_moved"),&TestPhysics2DMainLoop::_body_moved);
- ClassDB::bind_method(D_METHOD("_ray_query_callback"),&TestPhysics2DMainLoop::_ray_query_callback);
+ ClassDB::bind_method(D_METHOD("_body_moved"), &TestPhysics2DMainLoop::_body_moved);
+ ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback);
}
-
public:
-
-
-
virtual void init() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
-
-
- space=ps->space_create();
- ps->space_set_active(space,true);
+ space = ps->space_create();
+ ps->space_set_active(space, true);
ps->set_active(true);
- ps->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,Vector2(0,1));
- ps->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,98);
+ ps->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1));
+ ps->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY, 98);
{
@@ -385,30 +350,29 @@ public:
canvas = vs->canvas_create();
Size2i screen_size = OS::get_singleton()->get_window_size();
- vs->viewport_attach_canvas(vp,canvas);
- vs->viewport_set_size(vp,screen_size.x,screen_size.y);
- vs->viewport_attach_to_screen(vp,Rect2(Vector2(),screen_size));
- vs->viewport_set_active(vp,true);
+ vs->viewport_attach_canvas(vp, canvas);
+ vs->viewport_set_size(vp, screen_size.x, screen_size.y);
+ vs->viewport_attach_to_screen(vp, Rect2(Vector2(), screen_size));
+ vs->viewport_set_active(vp, true);
Transform2D smaller;
//smaller.scale(Vector2(0.6,0.6));
//smaller.elements[2]=Vector2(100,0);
//view_xform = smaller;
- vs->viewport_set_canvas_transform(vp,canvas,view_xform);
-
+ vs->viewport_set_canvas_transform(vp, canvas, view_xform);
}
ray = vs->canvas_item_create();
- vs->canvas_item_set_parent(ray,canvas);
+ vs->canvas_item_set_parent(ray, canvas);
//ray_query = ps->query_create(this,"_ray_query_callback",Variant());
//ps->query_intersection(ray_query,space);
_create_body_shape_data();
- for(int i=0;i<32;i++) {
+ for (int i = 0; i < 32; i++) {
- Physics2DServer::ShapeType types[4]={
+ Physics2DServer::ShapeType types[4] = {
Physics2DServer::SHAPE_CIRCLE,
Physics2DServer::SHAPE_CAPSULE,
Physics2DServer::SHAPE_RECTANGLE,
@@ -416,9 +380,9 @@ public:
};
- Physics2DServer::ShapeType type = types[i%4];
+ Physics2DServer::ShapeType type = types[i % 4];
//type=Physics2DServer::SHAPE_SEGMENT;
- _add_body(type,Transform2D(i*0.8,Point2(152+i*40,100-40*i)));
+ _add_body(type, Transform2D(i * 0.8, Point2(152 + i * 40, 100 - 40 * i)));
/*
if (i==0)
ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
@@ -431,47 +395,36 @@ public:
Point2 prev;
Vector<Point2> parr;
- for(int i=0;i<30;i++) {
+ for (int i = 0; i < 30; i++) {
- Point2 p(i*60,Math::randf() * 70+340);
- if (i>0) {
+ Point2 p(i * 60, Math::randf() * 70 + 340);
+ if (i > 0) {
parr.push_back(prev);
parr.push_back(p);
}
- prev=p;
+ prev = p;
}
_add_concave(parr);
//_add_plane(Vector2(0.0,-1).normalized(),-300);
//_add_plane(Vector2(1,0).normalized(),50);
//_add_plane(Vector2(-1,0).normalized(),-600);
-
}
virtual bool idle(float p_time) {
-
return false;
}
virtual void finish() {
-
-
}
-
TestPhysics2DMainLoop() {}
-
};
-
namespace TestPhysics2D {
+MainLoop *test() {
-MainLoop* test() {
-
-
- return memnew( TestPhysics2DMainLoop );
+ return memnew(TestPhysics2DMainLoop);
}
-
-
}