diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
|---|---|---|
| committer | Dana Olson <dana@shineuponthee.com> | 2014-09-15 17:43:28 -0400 |
| commit | 247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch) | |
| tree | 2487f84d19ea60c4140c085164219a893a4f8566 /main/performance.h | |
| parent | dbae857b293231882307c52217e9569a17da0f23 (diff) | |
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'main/performance.h')
| -rw-r--r-- | main/performance.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/main/performance.h b/main/performance.h index db453d0156..1879ba39eb 100644 --- a/main/performance.h +++ b/main/performance.h @@ -69,6 +69,12 @@ public: RENDER_TEXTURE_MEM_USED, RENDER_VERTEX_MEM_USED, RENDER_USAGE_VIDEO_MEM_TOTAL, + PHYSICS_2D_ACTIVE_OBJECTS, + PHYSICS_2D_COLLISION_PAIRS, + PHYSICS_2D_ISLAND_COUNT, + PHYSICS_3D_ACTIVE_OBJECTS, + PHYSICS_3D_COLLISION_PAIRS, + PHYSICS_3D_ISLAND_COUNT, //physics MONITOR_MAX }; |