diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
---|---|---|
committer | Dana Olson <dana@shineuponthee.com> | 2014-09-15 17:43:28 -0400 |
commit | 247e7ed716a4c0bd5140c2b2a938f7118e84fb14 (patch) | |
tree | 2487f84d19ea60c4140c085164219a893a4f8566 /main/performance.cpp | |
parent | dbae857b293231882307c52217e9569a17da0f23 (diff) |
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'main/performance.cpp')
-rw-r--r-- | main/performance.cpp | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/main/performance.cpp b/main/performance.cpp index 81db7ae1fa..9999cc0ae0 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -29,6 +29,8 @@ #include "performance.h" #include "os/os.h" #include "servers/visual_server.h" +#include "servers/physics_2d_server.h" +#include "servers/physics_server.h" #include "message_queue.h" #include "scene/main/scene_main_loop.h" Performance *Performance::singleton=NULL; @@ -61,6 +63,13 @@ void Performance::_bind_methods() { BIND_CONSTANT( RENDER_VIDEO_MEM_USED ); BIND_CONSTANT( RENDER_TEXTURE_MEM_USED ); BIND_CONSTANT( RENDER_VERTEX_MEM_USED ); + BIND_CONSTANT( PHYSICS_2D_ACTIVE_OBJECTS ); + BIND_CONSTANT( PHYSICS_2D_COLLISION_PAIRS ); + BIND_CONSTANT( PHYSICS_2D_ISLAND_COUNT ); + BIND_CONSTANT( PHYSICS_3D_ACTIVE_OBJECTS ); + BIND_CONSTANT( PHYSICS_3D_COLLISION_PAIRS ); + BIND_CONSTANT( PHYSICS_3D_ISLAND_COUNT ); + BIND_CONSTANT( MONITOR_MAX ); } @@ -90,7 +99,14 @@ String Performance::get_monitor_name(Monitor p_monitor) const { "video/video_mem", "video/texure_mem", "video/vertex_mem", - "render/mem_max" + "video/video_mem_max", + "physics_2d/active_objects", + "physics_2d/collision_pairs", + "physics_2d/islands", + "physics_3d/active_objects", + "physics_3d/collision_pairs", + "physics_3d/islands", + }; return names[p_monitor]; @@ -133,6 +149,13 @@ float Performance::get_monitor(Monitor p_monitor) const { case RENDER_TEXTURE_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED); case RENDER_VERTEX_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VERTEX_MEM_USED); case RENDER_USAGE_VIDEO_MEM_TOTAL: return VS::get_singleton()->get_render_info(VS::INFO_USAGE_VIDEO_MEM_TOTAL); + case PHYSICS_2D_ACTIVE_OBJECTS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ACTIVE_OBJECTS); + case PHYSICS_2D_COLLISION_PAIRS: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_COLLISION_PAIRS); + case PHYSICS_2D_ISLAND_COUNT: return Physics2DServer::get_singleton()->get_process_info(Physics2DServer::INFO_ISLAND_COUNT); + case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS); + case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS); + case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT); + default: {} } |