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author | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-22 16:55:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-22 17:36:03 +0100 |
commit | f99b630993166725e91ccf2868cc4cefe2008286 (patch) | |
tree | 328dfc8489fe8c3e3a5d77cd04b2c62196b28cd8 /main/main.cpp | |
parent | bcf4aded9a2af5f9ab48f7f279ee2032d0833f16 (diff) |
Load main scene if defined when running editor from the command line
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869.
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp index b6bc10cee7..3ea9128e13 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -432,7 +432,6 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas } else if (I->get()=="-e" || I->get()=="-editor") { // fonud editor editor=true; - init_maximized=true; } else if (I->get()=="-nowindow") { // fullscreen OS::get_singleton()->set_no_window_mode(true); @@ -649,6 +648,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas if (editor) { main_args.push_back("-editor"); + init_maximized=true; use_custom_res=false; } @@ -1093,7 +1093,7 @@ bool Main::start() { #endif - if(script=="" && game_path=="" && !editor && String(GLOBAL_DEF("application/main_scene",""))!="") { + if(script=="" && game_path=="" && String(GLOBAL_DEF("application/main_scene",""))!="") { game_path=GLOBAL_DEF("application/main_scene",""); } |