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author | Rémi Verschelde <remi@verschelde.fr> | 2022-01-03 17:43:05 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-03 17:43:05 +0100 |
commit | de066d56a2304b51d8a36e175c565bb7f7f1b11b (patch) | |
tree | 4796f639af298ce3744bee4e478aa6347a37f9e1 /main/main.cpp | |
parent | 1032c2c434ec882905b1ab2426d8ce3043dd6958 (diff) | |
parent | fd9c92d4ab32a908a69f6f7fadf65d77c43a6b54 (diff) |
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Add a shader warning when the uniform buffer limit is exceeded
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index 9b7f960660..bd9eba3d28 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -350,7 +350,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n"); -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n"); #endif OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n"); |