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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 18:31:40 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 18:35:40 +0200 |
commit | c850ccb7c084e84b536c6fa5f0c667ed49c27cf4 (patch) | |
tree | ed0a805c824194a77ebc6a094ab338b28809fb9a /main/main.cpp | |
parent | b9375ea7fc135f5468dcfb8c80b51a945ac14155 (diff) |
Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index 20270190b3..a11bb904f4 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -600,7 +600,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); GLOBAL_DEF("debug/settings/crash_handler/message", - String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + String("Please include this when reporting the bug to the project developer.")); + GLOBAL_DEF("debug/settings/crash_handler/message.editor", + String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues")); MAIN_PRINT("Main: Parse CMDLine"); |