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authorRémi Verschelde <rverschelde@gmail.com>2022-09-30 09:58:46 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-30 09:58:46 +0200
commita0d17380fd562468c5caed8695f7752cd99ca38a (patch)
tree242e62808de00b8e98c3af5b83db1fcd46d5fc93 /main/main.cpp
parentd0cc7cf192d41dc2dcb8db595d246785140f79a1 (diff)
parenta09bb9037e0c226e2b81d4fdd9b1ba68479b7af8 (diff)
Merge pull request #66637 from clayjohn/mobile-renderer
Use mobile as the default rendering method on mobile when Vulkan is supported
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index aac77c1625..28a73ce585 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -710,6 +710,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
bool force_res = false;
String default_renderer = "";
+ String default_renderer_mobile = "";
String renderer_hints = "";
packed_data = PackedData::get_singleton();
@@ -1517,6 +1518,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Start with RenderingDevice-based backends. Should be included if any RD driver present.
#ifdef VULKAN_ENABLED
renderer_hints = "forward_plus,mobile";
+ default_renderer_mobile = "mobile";
#endif
// And Compatibility next, or first if Vulkan is disabled.
@@ -1525,6 +1527,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
renderer_hints += ",";
}
renderer_hints += "gl_compatibility";
+ if (default_renderer_mobile.is_empty()) {
+ default_renderer_mobile = "gl_compatibility";
+ }
#endif
if (renderer_hints.is_empty()) {
ERR_PRINT("No renderers available.");
@@ -1616,7 +1621,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
default_renderer = renderer_hints.get_slice(",", 0);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method", default_renderer);
- GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer);
+ GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); // This is a bit of a hack until we have WebGPU support.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/renderer/rendering_method",