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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-22 21:39:01 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-22 21:39:01 +0100 |
commit | 88ee248db01851e29469948eee2f7e0944ac1714 (patch) | |
tree | 6017c6d4e3850eff53db47f778c37682b25edf66 /main/main.cpp | |
parent | e1e52b3736c34ba48cbcb3c62c967c035f5a2818 (diff) | |
parent | 23907e6f193636c4907d0ccdb9a886fff63ab275 (diff) |
Merge pull request #46307 from RandomShaper/fix_crash_mono_glue
Make glue generation shutdown more graceful
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp index ce9d8342c2..71dd3cf1ad 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2576,8 +2576,10 @@ void Main::force_redraw() { * so that the engine closes cleanly without leaking memory or crashing. * The order matters as some of those steps are linked with each other. */ -void Main::cleanup() { - ERR_FAIL_COND(!_start_success); +void Main::cleanup(bool p_force) { + if (!p_force) { + ERR_FAIL_COND(!_start_success); + } EngineDebugger::deinitialize(); |