diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-10 15:27:09 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-11 09:13:11 +0100 |
commit | 768f9422bc3b1349729b8a50feb8c0797003aee9 (patch) | |
tree | ccc2863deb916a604b39cf67f897b32edcdfc4da /main/main.cpp | |
parent | 259114e9e0d5bb01d023ad978e06ed14ca785b1d (diff) |
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/main/main.cpp b/main/main.cpp index 97794ece1a..ccd48a9343 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2099,9 +2099,8 @@ bool Main::start() { checked_paths.insert(path); // Create the module documentation directory if it doesn't exist - DirAccess *da = DirAccess::create_for_path(path); + DirAccessRef da = DirAccess::create_for_path(path); err = da->make_dir_recursive(path); - memdelete(da); ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err)); print_line("Loading docs from: " + path); @@ -2112,9 +2111,8 @@ bool Main::start() { String index_path = doc_tool_path.plus_file("doc/classes"); // Create the main documentation directory if it doesn't exist - DirAccess *da = DirAccess::create_for_path(index_path); + DirAccessRef da = DirAccess::create_for_path(index_path); err = da->make_dir_recursive(index_path); - memdelete(da); ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err)); print_line("Loading classes from: " + index_path); @@ -2452,15 +2450,13 @@ bool Main::start() { int sep = local_game_path.rfind("/"); if (sep == -1) { - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); local_game_path = da->get_current_dir().plus_file(local_game_path); - memdelete(da); } else { - DirAccess *da = DirAccess::open(local_game_path.substr(0, sep)); + DirAccessRef da = DirAccess::open(local_game_path.substr(0, sep)); if (da) { local_game_path = da->get_current_dir().plus_file( local_game_path.substr(sep + 1, local_game_path.length())); - memdelete(da); } } } |