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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-02-21 17:02:24 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-03-27 18:04:25 +0200 |
commit | 6fedc728f608f90cf645dbd542c378620beb6692 (patch) | |
tree | 4a992636df941a8cda45ad825983ad21dd576fc4 /main/main.cpp | |
parent | 4750b77d2d52a2ba0b6fe79ddb5f27bdc051cbe1 (diff) |
Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.
(cherry picked from commit 0f73ef1df9c092a8d2dea2861960e708d90fbd46)
Diffstat (limited to 'main/main.cpp')
0 files changed, 0 insertions, 0 deletions