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authorLeon Krause <lk@leonkrause.com>2018-05-12 13:21:26 +0200
committerLeon Krause <lk@leonkrause.com>2018-05-12 13:31:03 +0200
commit430d84769c1f18b82448d242d4a2a33e24b2a630 (patch)
treea4352e1a455508b2954b1c139d208ab9326df7e4 /main/main.cpp
parent5b4974f171ea1a8467049c85cd0c3c5011e39c18 (diff)
Change reused variable name in command line parsing
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp
index cf1db2b85e..5836c9c739 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -337,7 +337,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
String video_driver = "";
String audio_driver = "";
- String game_path = ".";
+ String project_path = ".";
bool upwards = false;
String debug_mode;
String debug_host;
@@ -553,7 +553,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (OS::get_singleton()->set_cwd(p) == OK) {
//nothing
} else {
- game_path = I->next()->get(); //use game_path instead
+ project_path = I->next()->get(); //use project_path instead
}
N = I->next()->next();
} else {
@@ -576,7 +576,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
if (OS::get_singleton()->set_cwd(path) == OK) {
// path already specified, don't override
} else {
- game_path = path;
+ project_path = path;
}
#ifdef TOOLS_ENABLED
editor = true;
@@ -678,14 +678,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = N;
}
- if (globals->setup(game_path, main_pack, upwards) == OK) {
+ if (globals->setup(project_path, main_pack, upwards) == OK) {
found_project = true;
} else {
#ifdef TOOLS_ENABLED
editor = false;
#else
- OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
+ OS::get_singleton()->print("Error: Could not load game path '%s'.\n", project_path.ascii().get_data());
goto error;
#endif
@@ -976,7 +976,7 @@ error:
video_driver = "";
audio_driver = "";
- game_path = "";
+ project_path = "";
args.clear();
main_args.clear();