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authorAnish Bhobe <anishbhobe@hotmail.com>2019-03-09 17:06:37 +0530
committerAnish Bhobe <anishbhobe@hotmail.com>2019-03-09 17:13:08 +0530
commit3c27980a178ce26e584b36ea4bf2fc3f661c903b (patch)
tree3a1c403f041441baab4243277d423c98c983f9f6 /main/main.cpp
parent9d36ce25e81c6d19e82e87a0468578b12b6b4be8 (diff)
Fixes physic_fps=0 bug.
Added a condition to check if the loop exited without iteration being run by checking the return value from idle(). Fixes: #26321
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 3dff9d89bd..3d72e90f2c 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1881,7 +1881,9 @@ bool Main::iteration() {
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
- OS::get_singleton()->get_main_loop()->idle(step * time_scale);
+ if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) {
+ exit = true;
+ }
message_queue->flush();
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.