diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-04-16 23:52:00 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-17 12:35:41 -0300 |
commit | 0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (patch) | |
tree | 20628329f16f74383806fecf9e3135816636e6fb /main/main.cpp | |
parent | 30ab5c9baae1cad3e157d906395a4eb8cef77e42 (diff) |
Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material.
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp index a95af44215..c625a9cb36 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1481,6 +1481,15 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // We could add more, and make the CLI arg require a comma-separated list of profilers. EngineDebugger::get_singleton()->profiler_enable("scripts", true); } + + if (!project_manager) { + // If not running the project manager, and now that the engine is + // able to load resources, load the global shader variables. + // If running on editor, dont load the textures because the editor + // may want to import them first. Editor will reload those later. + rendering_server->global_variables_load_settings(!editor); + } + _start_success = true; locale = String(); @@ -2280,6 +2289,9 @@ void Main::cleanup() { // Sync pending commands that may have been queued from a different thread during ScriptServer finalization RenderingServer::get_singleton()->sync(); + //clear global shader variables before scene and other graphics stuff is deinitialized. + rendering_server->global_variables_clear(); + #ifdef TOOLS_ENABLED EditorNode::unregister_editor_types(); #endif |