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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-12 11:37:46 +0200
committerGitHub <noreply@github.com>2020-05-12 11:37:46 +0200
commit02bcaa7a460b3ac607c9838b341f8a473d17656d (patch)
tree1236cfa1960b2c6ee629e433547dc6f0073c7acc /main/main.cpp
parent2f9ad38ba7983d371436a82b509a858cf09efcf9 (diff)
parentc6fbbdf15de5c86e057183a5d138c41558748cab (diff)
Merge pull request #38689 from Calinou/rename-ssl-certificate-setting
Rename SSL certificate bundle setting to clarify the "overriding" aspect
Diffstat (limited to 'main/main.cpp')
-rw-r--r--main/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 65c6fdd397..83c3e190a8 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2011,7 +2011,7 @@ bool Main::start() {
if (!project_manager && !editor) { // game
// Load SSL Certificates from Project Settings (or builtin).
- Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
+ Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
if (game_path != "") {
Node *scene = nullptr;