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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-05-12 11:37:46 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-12 11:37:46 +0200 |
commit | 02bcaa7a460b3ac607c9838b341f8a473d17656d (patch) | |
tree | 1236cfa1960b2c6ee629e433547dc6f0073c7acc /main/main.cpp | |
parent | 2f9ad38ba7983d371436a82b509a858cf09efcf9 (diff) | |
parent | c6fbbdf15de5c86e057183a5d138c41558748cab (diff) |
Merge pull request #38689 from Calinou/rename-ssl-certificate-setting
Rename SSL certificate bundle setting to clarify the "overriding" aspect
Diffstat (limited to 'main/main.cpp')
-rw-r--r-- | main/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index 65c6fdd397..83c3e190a8 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2011,7 +2011,7 @@ bool Main::start() { if (!project_manager && !editor) { // game // Load SSL Certificates from Project Settings (or builtin). - Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", "")); + Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", "")); if (game_path != "") { Node *scene = nullptr; |