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authorJuan Linietsky <reduzio@gmail.com>2018-04-18 07:21:29 -0300
committerGitHub <noreply@github.com>2018-04-18 07:21:29 -0300
commit1a3688d0cc13d1734977a36773666eb8e2f004ad (patch)
tree542a21c59b18f62595e886b9ed976b50f280573c /main/input_default.h
parent59b816679e1c87d17ec48bfb5677fb9ff8a9ce5d (diff)
parentebfa731012e854d26d800b5abd56745cf9935098 (diff)
Merge pull request #16902 from groud/analog_action_system
Allow actions to provide an analog value
Diffstat (limited to 'main/input_default.h')
-rw-r--r--main/input_default.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/main/input_default.h b/main/input_default.h
index 384b04cf41..6dd88cd31e 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -55,6 +55,7 @@ class InputDefault : public Input {
uint64_t physics_frame;
uint64_t idle_frame;
bool pressed;
+ float strength;
};
Map<StringName, Action> action_state;
@@ -182,6 +183,7 @@ public:
virtual bool is_action_pressed(const StringName &p_action) const;
virtual bool is_action_just_pressed(const StringName &p_action) const;
virtual bool is_action_just_released(const StringName &p_action) const;
+ virtual float get_action_strength(const StringName &p_action) const;
virtual float get_joy_axis(int p_device, int p_axis) const;
String get_joy_name(int p_idx);