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authorJuan Linietsky <reduzio@gmail.com>2015-09-24 18:06:15 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-09-24 18:06:15 -0300
commit82a3304458738b410a5aff8994ce587413aeb464 (patch)
treeb54672bc649a80ebbe1e11b0488c7dfdc6c109e7 /main/input_default.cpp
parent59e1ad27731e66c58a3d5ee9d783eac74a1d48d9 (diff)
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Diffstat (limited to 'main/input_default.cpp')
-rw-r--r--main/input_default.cpp343
1 files changed, 343 insertions, 0 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
new file mode 100644
index 0000000000..878d21c302
--- /dev/null
+++ b/main/input_default.cpp
@@ -0,0 +1,343 @@
+#include "input_default.h"
+#include "servers/visual_server.h"
+#include "os/os.h"
+#include "input_map.h"
+
+void InputDefault::SpeedTrack::update(const Vector2& p_delta_p) {
+
+ uint64_t tick = OS::get_singleton()->get_ticks_usec();
+ uint32_t tdiff = tick-last_tick;
+ float delta_t = tdiff / 1000000.0;
+ last_tick=tick;
+
+
+ accum+=p_delta_p;
+ accum_t+=delta_t;
+
+ if (accum_t>max_ref_frame*10)
+ accum_t=max_ref_frame*10;
+
+ while( accum_t>=min_ref_frame ) {
+
+ float slice_t = min_ref_frame / accum_t;
+ Vector2 slice = accum*slice_t;
+ accum=accum-slice;
+ accum_t-=min_ref_frame;
+
+ speed=(slice/min_ref_frame).linear_interpolate(speed,min_ref_frame/max_ref_frame);
+ }
+
+}
+
+void InputDefault::SpeedTrack::reset() {
+ last_tick = OS::get_singleton()->get_ticks_usec();
+ speed=Vector2();
+ accum_t=0;
+}
+
+InputDefault::SpeedTrack::SpeedTrack() {
+
+ min_ref_frame=0.1;
+ max_ref_frame=0.3;
+ reset();
+}
+
+bool InputDefault::is_key_pressed(int p_scancode) {
+
+ _THREAD_SAFE_METHOD_
+ return keys_pressed.has(p_scancode);
+}
+
+bool InputDefault::is_mouse_button_pressed(int p_button) {
+
+ _THREAD_SAFE_METHOD_
+ return (mouse_button_mask&(1<<p_button))!=0;
+}
+
+
+static int _combine_device(int p_value,int p_device) {
+
+ return p_value|(p_device<<20);
+}
+
+bool InputDefault::is_joy_button_pressed(int p_device, int p_button) {
+
+ _THREAD_SAFE_METHOD_
+ return joy_buttons_pressed.has(_combine_device(p_button,p_device));
+}
+
+bool InputDefault::is_action_pressed(const StringName& p_action) {
+
+ if (custom_action_press.has(p_action))
+ return true; //simpler
+
+ const List<InputEvent> *alist = InputMap::get_singleton()->get_action_list(p_action);
+ if (!alist)
+ return NULL;
+
+
+ for (const List<InputEvent>::Element *E=alist->front();E;E=E->next()) {
+
+
+ int device=E->get().device;
+
+ switch(E->get().type) {
+
+ case InputEvent::KEY: {
+
+ const InputEventKey &iek=E->get().key;
+ if ((keys_pressed.has(iek.scancode)))
+ return true;
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ const InputEventMouseButton &iemb=E->get().mouse_button;
+ if(mouse_button_mask&(1<<iemb.button_index))
+ return true;
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+
+ const InputEventJoystickButton &iejb=E->get().joy_button;
+ int c = _combine_device(iejb.button_index,device);
+ if (joy_buttons_pressed.has(c))
+ return true;
+ } break;
+ }
+ }
+
+ return false;
+}
+
+float InputDefault::get_joy_axis(int p_device,int p_axis) {
+
+ _THREAD_SAFE_METHOD_
+ int c = _combine_device(p_axis,p_device);
+ if (joy_axis.has(c)) {
+ return joy_axis[c];
+ } else {
+ return 0;
+ }
+}
+
+String InputDefault::get_joy_name(int p_idx) {
+
+ _THREAD_SAFE_METHOD_
+ return joy_names[p_idx];
+};
+
+void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name) {
+
+ _THREAD_SAFE_METHOD_
+ joy_names[p_idx] = p_connected ? p_name : "";
+
+ emit_signal("joy_connection_changed", p_idx, p_connected);
+};
+
+Vector3 InputDefault::get_accelerometer() {
+
+ _THREAD_SAFE_METHOD_
+ return accelerometer;
+}
+
+void InputDefault::parse_input_event(const InputEvent& p_event) {
+
+ _THREAD_SAFE_METHOD_
+ switch(p_event.type) {
+
+ case InputEvent::KEY: {
+
+ if (p_event.key.echo)
+ break;
+ if (p_event.key.scancode==0)
+ break;
+
+ // print_line(p_event);
+
+ if (p_event.key.pressed)
+ keys_pressed.insert(p_event.key.scancode);
+ else
+ keys_pressed.erase(p_event.key.scancode);
+ } break;
+ case InputEvent::MOUSE_BUTTON: {
+
+ if (p_event.mouse_button.doubleclick)
+ break;
+
+ if (p_event.mouse_button.pressed)
+ mouse_button_mask|=(1<<p_event.mouse_button.button_index);
+ else
+ mouse_button_mask&=~(1<<p_event.mouse_button.button_index);
+
+ if (main_loop && emulate_touch && p_event.mouse_button.button_index==1) {
+ InputEventScreenTouch touch_event;
+ touch_event.index=0;
+ touch_event.pressed=p_event.mouse_button.pressed;
+ touch_event.x=p_event.mouse_button.x;
+ touch_event.y=p_event.mouse_button.y;
+ InputEvent ev;
+ ev.type=InputEvent::SCREEN_TOUCH;
+ ev.screen_touch=touch_event;
+ main_loop->input_event(ev);
+ }
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ if (main_loop && emulate_touch && p_event.mouse_motion.button_mask&1) {
+ InputEventScreenDrag drag_event;
+ drag_event.index=0;
+ drag_event.x=p_event.mouse_motion.x;
+ drag_event.y=p_event.mouse_motion.y;
+ drag_event.relative_x=p_event.mouse_motion.relative_x;
+ drag_event.relative_y=p_event.mouse_motion.relative_y;
+ drag_event.speed_x=p_event.mouse_motion.speed_x;
+ drag_event.speed_y=p_event.mouse_motion.speed_y;
+
+ InputEvent ev;
+ ev.type=InputEvent::SCREEN_DRAG;
+ ev.screen_drag=drag_event;
+
+ main_loop->input_event(ev);
+ }
+
+ } break;
+ case InputEvent::JOYSTICK_BUTTON: {
+
+ int c = _combine_device(p_event.joy_button.button_index,p_event.device);
+
+ if (p_event.joy_button.pressed)
+ joy_buttons_pressed.insert(c);
+ else
+ joy_buttons_pressed.erase(c);
+ } break;
+ case InputEvent::JOYSTICK_MOTION: {
+ set_joy_axis(p_event.device, p_event.joy_motion.axis, p_event.joy_motion.axis_value);
+ } break;
+
+ }
+
+ if (main_loop)
+ main_loop->input_event(p_event);
+
+}
+
+void InputDefault::set_joy_axis(int p_device,int p_axis,float p_value) {
+
+ _THREAD_SAFE_METHOD_
+ int c = _combine_device(p_axis,p_device);
+ joy_axis[c]=p_value;
+}
+
+void InputDefault::set_accelerometer(const Vector3& p_accel) {
+
+ _THREAD_SAFE_METHOD_
+
+ accelerometer=p_accel;
+
+}
+
+void InputDefault::set_main_loop(MainLoop *p_main_loop) {
+ main_loop=p_main_loop;
+
+}
+
+void InputDefault::set_mouse_pos(const Point2& p_posf) {
+
+ mouse_speed_track.update(p_posf-mouse_pos);
+ mouse_pos=p_posf;
+ if (custom_cursor.is_valid()) {
+ VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
+ }
+}
+
+Point2 InputDefault::get_mouse_pos() const {
+
+ return mouse_pos;
+}
+Point2 InputDefault::get_mouse_speed() const {
+
+ return mouse_speed_track.speed;
+}
+
+int InputDefault::get_mouse_button_mask() const {
+
+ return OS::get_singleton()->get_mouse_button_state();
+}
+
+void InputDefault::warp_mouse_pos(const Vector2& p_to) {
+
+ OS::get_singleton()->warp_mouse_pos(p_to);
+}
+
+
+void InputDefault::iteration(float p_step) {
+
+
+}
+
+void InputDefault::action_press(const StringName& p_action) {
+
+ if (custom_action_press.has(p_action)) {
+
+ custom_action_press[p_action]++;
+ } else {
+ custom_action_press[p_action]=1;
+ }
+}
+
+void InputDefault::action_release(const StringName& p_action){
+
+ ERR_FAIL_COND(!custom_action_press.has(p_action));
+ custom_action_press[p_action]--;
+ if (custom_action_press[p_action]==0) {
+ custom_action_press.erase(p_action);
+ }
+}
+
+void InputDefault::set_emulate_touch(bool p_emulate) {
+
+ emulate_touch=p_emulate;
+}
+
+bool InputDefault::is_emulating_touchscreen() const {
+
+ return emulate_touch;
+}
+
+void InputDefault::set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot) {
+ if (custom_cursor==p_cursor)
+ return;
+
+ custom_cursor=p_cursor;
+
+ if (p_cursor.is_null()) {
+ set_mouse_mode(MOUSE_MODE_VISIBLE);
+ VisualServer::get_singleton()->cursor_set_visible(false);
+ } else {
+ set_mouse_mode(MOUSE_MODE_HIDDEN);
+ VisualServer::get_singleton()->cursor_set_visible(true);
+ VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(),p_hotspot);
+ VisualServer::get_singleton()->cursor_set_pos(get_mouse_pos());
+ }
+}
+
+void InputDefault::set_mouse_in_window(bool p_in_window) {
+
+ if (custom_cursor.is_valid()) {
+
+ if (p_in_window) {
+ set_mouse_mode(MOUSE_MODE_HIDDEN);
+ VisualServer::get_singleton()->cursor_set_visible(true);
+ } else {
+ set_mouse_mode(MOUSE_MODE_VISIBLE);
+ VisualServer::get_singleton()->cursor_set_visible(false);
+ }
+
+ }
+}
+
+InputDefault::InputDefault() {
+
+ mouse_button_mask=0;
+ emulate_touch=false;
+ main_loop=NULL;
+}